public void AddEntry(AspectTemplate _template) { AspectSyncStruct syncStruct = new AspectSyncStruct(_template); syncData.Add(syncStruct); }
// ------------------------------------------------------------------------------- // ValidateAspect // Note: static allows this function to be used without a active player // (e.g. during character creation) // ------------------------------------------------------------------------------- public static bool ValidateAspect(AspectTemplate template, List <AspectSyncStruct> list) { return(true); }