public override void loadLight(ModelLight light) { }
public abstract void loadLight(ModelLight light);
static Gui() { itemModel = new GuiItemModel(new GuiItemShader("gui_item")); GUI_BLOCK_LIGHT = new ModelLight(new Vector3(10, 50, 10), Vector3.One); }
public override void loadLight(ModelLight light) { loadVector(loc_lightPosition, light.pos); loadVector(loc_lightColor, light.color); }