//javadoc: createTonemapDrago() public static TonemapDrago createTonemapDrago() { #if UNITY_PRO_LICENSE || ((UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR) || UNITY_5 TonemapDrago retVal = new TonemapDrago(photo_Photo_createTonemapDrago_11()); return(retVal); #else return(null); #endif }
//javadoc: createTonemapDrago() public static TonemapDrago createTonemapDrago() { #if UNITY_PRO_LICENSE || ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER TonemapDrago retVal = TonemapDrago.__fromPtr__(photo_Photo_createTonemapDrago_11()); return(retVal); #else return(null); #endif }
// // C++: Ptr_TonemapDrago createTonemapDrago(float gamma = 1.0f, float saturation = 1.0f, float bias = 0.85f) // //javadoc: createTonemapDrago(gamma, saturation, bias) public static TonemapDrago createTonemapDrago(float gamma, float saturation, float bias) { #if UNITY_PRO_LICENSE || ((UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR) || UNITY_5 TonemapDrago retVal = new TonemapDrago(photo_Photo_createTonemapDrago_10(gamma, saturation, bias)); return(retVal); #else return(null); #endif }
// // C++: Ptr_TonemapDrago createTonemapDrago(float gamma = 1.0f, float saturation = 1.0f, float bias = 0.85f) // //javadoc: createTonemapDrago(gamma, saturation, bias) public static TonemapDrago createTonemapDrago(float gamma, float saturation, float bias) { #if UNITY_PRO_LICENSE || ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER TonemapDrago retVal = TonemapDrago.__fromPtr__(photo_Photo_createTonemapDrago_10(gamma, saturation, bias)); return(retVal); #else return(null); #endif }