//javadoc: createTonemapDrago()
        public static TonemapDrago createTonemapDrago()
        {
#if UNITY_PRO_LICENSE || ((UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR) || UNITY_5
            TonemapDrago retVal = new TonemapDrago(photo_Photo_createTonemapDrago_11());

            return(retVal);
#else
            return(null);
#endif
        }
Beispiel #2
0
        //javadoc: createTonemapDrago()
        public static TonemapDrago createTonemapDrago()
        {
#if UNITY_PRO_LICENSE || ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
            TonemapDrago retVal = TonemapDrago.__fromPtr__(photo_Photo_createTonemapDrago_11());

            return(retVal);
#else
            return(null);
#endif
        }
        //
        // C++:  Ptr_TonemapDrago createTonemapDrago(float gamma = 1.0f, float saturation = 1.0f, float bias = 0.85f)
        //

        //javadoc: createTonemapDrago(gamma, saturation, bias)
        public static TonemapDrago createTonemapDrago(float gamma, float saturation, float bias)
        {
#if UNITY_PRO_LICENSE || ((UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR) || UNITY_5
            TonemapDrago retVal = new TonemapDrago(photo_Photo_createTonemapDrago_10(gamma, saturation, bias));

            return(retVal);
#else
            return(null);
#endif
        }
Beispiel #4
0
        //
        // C++:  Ptr_TonemapDrago createTonemapDrago(float gamma = 1.0f, float saturation = 1.0f, float bias = 0.85f)
        //

        //javadoc: createTonemapDrago(gamma, saturation, bias)
        public static TonemapDrago createTonemapDrago(float gamma, float saturation, float bias)
        {
#if UNITY_PRO_LICENSE || ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
            TonemapDrago retVal = TonemapDrago.__fromPtr__(photo_Photo_createTonemapDrago_10(gamma, saturation, bias));

            return(retVal);
#else
            return(null);
#endif
        }