示例#1
0
        void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.VariationalRefinement))
            {
                LogError("owner is not initialized. Add Action \"newVariationalRefinement\".");
                return;
            }
            OpenCVForUnity.VideoModule.VariationalRefinement wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.VariationalRefinement, OpenCVForUnity.VideoModule.VariationalRefinement>(owner);

            wrapped_owner.setSorIterations(val.Value);
        }