示例#1
0
        void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.VariationalRefinement))
            {
                LogError("owner is not initialized. Add Action \"newVariationalRefinement\".");
                return;
            }
            OpenCVForUnity.VideoModule.VariationalRefinement wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.VariationalRefinement, OpenCVForUnity.VideoModule.VariationalRefinement>(owner);

            if (!(I0.Value is OpenCVForUnityPlayMakerActions.Mat))
            {
                LogError("I0 is not initialized. Add Action \"newMat\".");
                return;
            }
            OpenCVForUnity.CoreModule.Mat wrapped_I0 = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(I0);

            if (!(I1.Value is OpenCVForUnityPlayMakerActions.Mat))
            {
                LogError("I1 is not initialized. Add Action \"newMat\".");
                return;
            }
            OpenCVForUnity.CoreModule.Mat wrapped_I1 = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(I1);

            if (!(flow_u.Value is OpenCVForUnityPlayMakerActions.Mat))
            {
                LogError("flow_u is not initialized. Add Action \"newMat\".");
                return;
            }
            OpenCVForUnity.CoreModule.Mat wrapped_flow_u = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(flow_u);

            if (!(flow_v.Value is OpenCVForUnityPlayMakerActions.Mat))
            {
                LogError("flow_v is not initialized. Add Action \"newMat\".");
                return;
            }
            OpenCVForUnity.CoreModule.Mat wrapped_flow_v = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(flow_v);

            wrapped_owner.calcUV(wrapped_I0, wrapped_I1, wrapped_flow_u, wrapped_flow_v);
        }