void DoProcess() { if (!(owner.Value is OpenCVForUnityPlayMakerActions.ANN_MLP)) { LogError("owner is not initialized. Add Action \"newANN_MLP\"."); return; } OpenCVForUnity.MlModule.ANN_MLP wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.ANN_MLP, OpenCVForUnity.MlModule.ANN_MLP>(owner); storeResult.Value = (float)wrapped_owner.getAnnealCoolingRatio(); }