示例#1
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 public static Mat4 Translate(Vect3 v)
 {
     return(Translate(v.X, v.Y, v.Z));
 }
示例#2
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 public Swizzle(Vect3 v)
 {
     _members.Add('X', v.X);
     _members.Add('Y', v.Y);
     _members.Add('Z', v.Z);
 }
示例#3
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 public Vect3 CrossProduct(Vect3 v)
 {
     return(new Vect3(Y * v.Z - Z * v.Y, Z * v.X - X * v.Z, X * v.Y - Y * v.X));
 }
示例#4
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 public double DotProduct(Vect3 v)
 {
     return(X * v.X + Y * v.Y + Z * v.Z);
 }
示例#5
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 public Vect3(Vect3 v)
 {
     X = v.X;
     Y = v.Y;
     Z = v.Z;
 }
示例#6
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 public static Vect3 Lerp(Vect3 start, Vect3 end, double percent)
 {
     return(start + percent * (end - start));
 }
示例#7
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 public Vect3 Lerp(Vect3 end, double t)
 {
     return((1 - t) * this + t * end);
 }
示例#8
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 protected bool Equals(Vect3 other)
 {
     return(X.NearlyEquals(other.X) && Y.NearlyEquals(other.Y) && Z.NearlyEquals(other.Z));
 }
示例#9
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 /// <summary>
 /// Calculate the Cross Product
 /// </summary>
 /// <param name="b">Other Vector</param>
 /// <returns>Cross Product</returns>
 public Vect3 CrossProduct(Vect3 b)
 {
     return(new Vect3(Y * b.Z - Z * b.Y, Z * b.X - X * b.Z, X * b.Y - Y * b.X));
 }