// --------------------------------------------------------------------

        public static void New()
        {
            mActiveSceneAsset = null;
            mActiveScene      = new Scene();

            EditorSceneObjectUtils.AddReflectionProbe(false);
            EditorSceneObjectUtils.AddPrimitive(BuiltInMesh.Quad, "Quad");

            OnSceneChanged?.Invoke(mActiveScene);
        }
示例#2
0
 private void toolStripCreateReflectionProbe_Click(object sender, EventArgs e)
 {
     EditorSceneObjectUtils.AddReflectionProbe();
 }