// -------------------------------------------------------------------- public static void New() { mActiveSceneAsset = null; mActiveScene = new Scene(); EditorSceneObjectUtils.AddReflectionProbe(false); EditorSceneObjectUtils.AddPrimitive(BuiltInMesh.Quad, "Quad"); OnSceneChanged?.Invoke(mActiveScene); }
private void toolStripCreateReflectionProbe_Click(object sender, EventArgs e) { EditorSceneObjectUtils.AddReflectionProbe(); }