public void OnEnter() { if (_Player._Renderer.flipX) { _Player.SetAnimation(AnimationState.F_Walk); } else { _Player.SetAnimation(AnimationState.B_Walk); } _Player._Velocity = new Vector2(-_Player._MoveSpeed, _Player._Velocity.y); }
public void OnEnter() { _Player._Velocity.x = 0; _Player.SetAnimation(AnimationState.Taunt); }
public void OnEnter() { _Player._Velocity.x = 0; _Player.SetAnimation(AnimationState.Twist); _Player._Animator.speed = 1; }