public void OnEnter()
 {
     if (_Player._Renderer.flipX)
     {
         _Player.SetAnimation(AnimationState.F_Walk);
     }
     else
     {
         _Player.SetAnimation(AnimationState.B_Walk);
     }
     _Player._Velocity = new Vector2(-_Player._MoveSpeed, _Player._Velocity.y);
 }
 public void OnEnter()
 {
     _Player._Velocity.x = 0;
     _Player.SetAnimation(AnimationState.Taunt);
 }
 public void OnEnter()
 {
     _Player._Velocity.x = 0;
     _Player.SetAnimation(AnimationState.Twist);
     _Player._Animator.speed = 1;
 }