// Use this for initialization void Start() { // Instantiate(square,new Vector3(1,1,0),Quaternion.identity); // Instantiate(square,new Vector3(2,1,0),Quaternion.identity); // Instantiate(square,new Vector3(1,2,0),Quaternion.identity); // Instantiate(square,new Vector3(2,2,0),Quaternion.identity); string levelFolder = "Levels"; // Object[] levels = TextAsset[] textLevels = Resources.LoadAll <TextAsset>("Levels/GeneratedAssets"); //new TextAsset[levels.Length]; // for(int ii = 0; ii < levels.Length; ii++) { // textLevels[ii] = (TextAsset)levels[ii]; // } // Debug.Log(textLevels.Length); List <OgmoLevel> levelList = new List <OgmoLevel>(); for (int ii = 0; ii < textLevels.Length; ii++) { levelList.Add(new OgmoLevel(textLevels[ii])); } // foreach(OgmoLevel level in levelList){ // } // Debug.Log(levelList.ToString()); OgmoLevel firstLevel = levelList[0]; OgmoLayer Ground = firstLevel.layers["Ground"]; OgmoLayer Hazards = firstLevel.layers["Hazards"]; OgmoLayer Entities = firstLevel.layers["Entities"]; for (int ii = 0; ii < Ground.tiles.GetLength(0); ii++) { for (int jj = 0; jj < Ground.tiles.GetLength(1); jj++) { if (Ground.tiles[ii, jj] == 1) { //Debug.Log(Ground.tiles[ii, jj] + " X: "+ ii + " Y: " + jj); Instantiate(square, new Vector2(ii, Ground.tiles.GetLength(1) - jj), Quaternion.identity); } else if (Hazards.tiles[ii, jj] == 1) { Instantiate(kill, new Vector2(ii, Ground.tiles.GetLength(1) - jj), Quaternion.identity); } } } foreach (OgmoEntity entity in Entities.entities) { Debug.Log(entity.x + " , " + entity.y); Instantiate(player, new Vector2(entity.x / 32, entity.y / 32), Quaternion.identity); } }
public OgmoLevel(TextAsset xmlFile) { name = xmlFile.name; XmlDocument xml = new XmlDocument(); xml.LoadXml(xmlFile.text); XmlNode root = xml.FirstChild; width = System.Convert.ToInt32(root.Attributes.GetNamedItem("width").Value); height = System.Convert.ToInt32(root.Attributes.GetNamedItem("height").Value); XmlNodeList children = root.ChildNodes; layers = new Dictionary <string, OgmoLayer>(); for (int ii = 0; ii < children.Count; ii++) { OgmoLayer layer = new OgmoLayer(children[ii], width, height); layers[layer.name] = layer; } }