Пример #1
0
        // Use this for initialization
        void Start()
        {
            // Instantiate(square,new Vector3(1,1,0),Quaternion.identity);
            // Instantiate(square,new Vector3(2,1,0),Quaternion.identity);
            // Instantiate(square,new Vector3(1,2,0),Quaternion.identity);
            // Instantiate(square,new Vector3(2,2,0),Quaternion.identity);

            string levelFolder = "Levels";

            // Object[] levels =
            TextAsset[] textLevels = Resources.LoadAll <TextAsset>("Levels/GeneratedAssets");            //new TextAsset[levels.Length];
            // for(int ii = 0; ii < levels.Length; ii++) {
            //  textLevels[ii] = (TextAsset)levels[ii];
            // }

            // Debug.Log(textLevels.Length);
            List <OgmoLevel> levelList = new List <OgmoLevel>();

            for (int ii = 0; ii < textLevels.Length; ii++)
            {
                levelList.Add(new OgmoLevel(textLevels[ii]));
            }

            // foreach(OgmoLevel level in levelList){

            // }

            // Debug.Log(levelList.ToString());

            OgmoLevel firstLevel = levelList[0];

            OgmoLayer Ground   = firstLevel.layers["Ground"];
            OgmoLayer Hazards  = firstLevel.layers["Hazards"];
            OgmoLayer Entities = firstLevel.layers["Entities"];

            for (int ii = 0; ii < Ground.tiles.GetLength(0); ii++)
            {
                for (int jj = 0; jj < Ground.tiles.GetLength(1); jj++)
                {
                    if (Ground.tiles[ii, jj] == 1)
                    {
                        //Debug.Log(Ground.tiles[ii, jj] + " X: "+ ii + " Y: " + jj);
                        Instantiate(square, new Vector2(ii, Ground.tiles.GetLength(1) - jj), Quaternion.identity);
                    }
                    else if (Hazards.tiles[ii, jj] == 1)
                    {
                        Instantiate(kill, new Vector2(ii, Ground.tiles.GetLength(1) - jj), Quaternion.identity);
                    }
                }
            }
            foreach (OgmoEntity entity in Entities.entities)
            {
                Debug.Log(entity.x + " , " + entity.y);
                Instantiate(player, new Vector2(entity.x / 32, entity.y / 32), Quaternion.identity);
            }
        }
Пример #2
0
        public OgmoLevel(TextAsset xmlFile)
        {
            name = xmlFile.name;
            XmlDocument xml = new XmlDocument();

            xml.LoadXml(xmlFile.text);
            XmlNode root = xml.FirstChild;

            width  = System.Convert.ToInt32(root.Attributes.GetNamedItem("width").Value);
            height = System.Convert.ToInt32(root.Attributes.GetNamedItem("height").Value);
            XmlNodeList children = root.ChildNodes;

            layers = new Dictionary <string, OgmoLayer>();
            for (int ii = 0; ii < children.Count; ii++)
            {
                OgmoLayer layer = new OgmoLayer(children[ii], width, height);
                layers[layer.name] = layer;
            }
        }