常用方法
常用方法
常用方法
常用方法
/// This is a session that represents a closer group/squad/party of users. It /// is expected that all users with the same lobby session id can see or hear /// each other. Users with the same lobby session id in their group presence /// will show up in the roster and will show up as "Recently Played With" for /// future invites if they aren't already Oculus friends. This must be set in /// addition to is_joinable being true for a user to use invites. public void SetLobbySessionId(string value) { CAPI.ovr_GroupPresenceOptions_SetLobbySessionId(Handle, value); }