Esempio n. 1
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 /// This is a session that represents a closer group/squad/party of users. It
 /// is expected that all users with the same lobby session id can see or hear
 /// each other. Users with the same lobby session id in their group presence
 /// will show up in the roster and will show up as "Recently Played With" for
 /// future invites if they aren't already Oculus friends. This must be set in
 /// addition to is_joinable being true for a user to use invites.
 public void SetLobbySessionId(string value)
 {
     CAPI.ovr_GroupPresenceOptions_SetLobbySessionId(Handle, value);
 }