public static bool TryCompile(IGL gl, string source, out TesselationControlShader shader, out string errors) { return TryCompile(gl, source, ShaderType.TessControlShader, (g, h) => new TesselationControlShader(g, h), out shader, out errors); }
public static bool TryCompile(IGL gl, string source, out TesselationControlShader shader, out string errors) { return(TryCompile(gl, source, ShaderType.TessControlShader, (g, h) => new TesselationControlShader(g, h), out shader, out errors)); }