public static bool TryCompile(IGL gl, string source, out TesselationControlShader shader, out string errors)
 {
     return TryCompile(gl, source, ShaderType.TessControlShader, (g, h) => new TesselationControlShader(g, h), out shader, out errors);
 }
Exemple #2
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 public static bool TryCompile(IGL gl, string source, out TesselationControlShader shader, out string errors)
 {
     return(TryCompile(gl, source, ShaderType.TessControlShader, (g, h) => new TesselationControlShader(g, h), out shader, out errors));
 }