public static bool TryCompile(IGL gl, string source, out FragmentShader shader, out string errors) { return(TryCompile(gl, source, ShaderType.FragmentShader, (g, h) => new FragmentShader(g, h), out shader, out errors)); }
public static bool TryCompile(IGL gl, string source, out FragmentShader shader, out string errors) { return TryCompile(gl, source, ShaderType.FragmentShader, (g, h) => new FragmentShader(g, h), out shader, out errors); }