示例#1
0
        // Undoes the elimination (or contraction) of a vertex
        public void Uneliminate()
        {
            FVertex restoreVertex = baseVertices[undoStack.Pop().a];

            foreach (int u in restoreVertex.Adj)
            {
                AddAdj(baseVertices[u], restoreVertex);
            }

            currentVertices[vertexCount] = currentVertices[restoreVertex.ListLocation];
            currentVertices[restoreVertex.ListLocation].ListLocation = vertexCount;
            currentVertices[restoreVertex.ListLocation] = restoreVertex;
            vertexPresent[restoreVertex.Id]             = true;
            vertexCount++;

            while (undoStack.Count > 0)
            {
                UndoInfo ui = undoStack.Peek();
                if (ui.b < 0)
                {
                    break;
                }
                undoStack.Pop();
                RemoveEdge(ui.a, ui.b);
            }
        }
示例#2
0
        // Implements the edge addition heuristic
        public void EdgeAddition(int upper)
        {
#if DFS_EDGEADDITION
            UndoInfo temp = undoStack.Pop();

            bool repeat = true;
            while (repeat)
            {
                repeat = false;
                foreach (FVertex v1 in Vertices)
                {
                    if (v1.Degree < upper)
                    {
                        continue;
                    }
                    foreach (FVertex v2 in Vertices)
                    {
                        if (v2.Degree < upper)
                        {
                            continue;
                        }

                        if (v1.Id >= v2.Id || IsEdge(v1, v2))
                        {
                            continue;
                        }
                        if (CommonNB(v1, v2) >= upper)
                        {
                            if (!AddEdge(v1, v2))
                            {
                                throw new Exception();
                            }
                            undoStack.Push(new UndoInfo(v1.Id, v2.Id));
                            repeat = true;
                        }
                    }
                }
            }

            undoStack.Push(temp);
#endif
        }