void before_each() { seed = new Seed(); users = new Users(); games = new Games(); library = new Library(); }
public User(dynamic entity) { games = new Games(); library = new Library(); users = new Users(); friends = new Friends(); Init(entity); }
void before_each() { seed = new Seed(); users = new Users(); users.Projection = d => new UserWithAutoProps(d).InitializeExtensions(); games = new Games(); library = new Library(); }
void before_each() { seed = new Seed(); users = new Users(); }