private void InitializeReferences(GameObject _owner, MovementCOnfig _moveConfig) { TransformComp = _owner.GetComponent <Transform>(); RigidbodyComp = _owner.GetComponent <Rigidbody>(); CharacterControlComp = _owner.GetComponent <CharacterController>(); MoveConfig = _moveConfig; }
public void InitializeComponents(GameObject _owner, MovementCOnfig _moveConfig) { InitializeReferences(_owner, _moveConfig); }