private void InitializeReferences(GameObject _owner, MovementCOnfig _moveConfig)
 {
     TransformComp        = _owner.GetComponent <Transform>();
     RigidbodyComp        = _owner.GetComponent <Rigidbody>();
     CharacterControlComp = _owner.GetComponent <CharacterController>();
     MoveConfig           = _moveConfig;
 }
 public void InitializeComponents(GameObject _owner, MovementCOnfig _moveConfig)
 {
     InitializeReferences(_owner, _moveConfig);
 }