public static void OnSetDefaultsEnd(Terraria.Projectile projectle, int type) { var ctx = new HookContext(); var args = new HookArgs.ProjectileSetDefaults() { Projectile = projectle, Type = type, State = MethodState.End }; HookPoints.ProjectileSetDefaults.Invoke(ref ctx, ref args); }
public static int OnSetDefaultsBegin(Terraria.Projectile projectle, int type) { var ctx = new HookContext(); var args = new HookArgs.ProjectileSetDefaults() { Projectile = projectle, Type = type, State = MethodState.Begin }; HookPoints.ProjectileSetDefaults.Invoke(ref ctx, ref args); type = args.Type; if (ctx.Result == HookResult.RECTIFY && ctx.ResultParam is Int32) type = (int)ctx.ResultParam; return type; }