public Minesweeper(int rowCount = 10, int colCount = 8, double percent = 0.10) { RowCount = rowCount; ColCount = colCount; Percent = percent; Model = new MinesweeperModel(rowCount, colCount, percent); OverriddenInitializeComponent(); }
private void Minesweeper_Load(object sender, EventArgs e) { _dataAccess = new MinesweeperFileDataAccess(); _model = new MinesweeperModel(_dataAccess); _model.PlayerLost += new EventHandler <MinesweeperEventArgs>(OnPlayerLost); _model.Draw += new EventHandler(OnDraw); _windowSize = 360; _model.NewGame(6); GenerateTable(); }
public static void Main(String[] args) { Console.WriteLine("Welcome to Minesweeper! how many bombs would you like to play with? (20 by 20 board)"); int bombCount; while (!int.TryParse(Console.ReadLine(), out bombCount) || bombCount < 1 || bombCount > 399) { Console.WriteLine("That was not a valid number. Try again."); } MinesweeperModel model = new MinesweeperModel(bombCount); int row, col; do { Console.WriteLine(model.ToString()); Console.WriteLine("Which row?"); while (!int.TryParse(Console.ReadLine(), out row) || row < 0 || row >= 20) { Console.WriteLine("Invalid row. please enter a number from 0 to 19"); } Console.WriteLine("Which column?"); while (!int.TryParse(Console.ReadLine(), out col) || col < 0 || col >= 20) { Console.WriteLine("Invalid column. please enter a number from 0 to 19"); } } while (model.Inspect(row, col) != null && !model.IsWinner()); if (model.IsWinner()) { Console.WriteLine("Congratulations! You win!"); } else { Console.WriteLine("Sorry, you lose."); } Console.WriteLine("Press enter to exit."); Console.ReadLine(); }
private void InitNewGame(MinesweeperModel.DifficultyLevels difficulty) { splitContainer1.Panel2.Controls.Clear(); model = new MinesweeperModel(difficulty); comboBox1.Text = difficulty.ToString(); buttons = new Button[model.Rows, model.Cols]; AddButtons(model.Rows, model.Cols); Size = new Size(model.Cols * 37, model.Rows * 45); IsFirstButton = true; Counter = 0; FlagsUnused.Text = $"{FLAG_EMOJI} = {model.NumOfFlags}"; }
private void App_Startup(object sender, StartupEventArgs e) { IMinesweeperDataAccess dataAccess; dataAccess = new MinesweeperDbDataAccess("name=MinesweeperModel"); _model = new MinesweeperModel(dataAccess); _model.NewGame(6); _viewModel = new MinesweeperViewModel(_model); _viewModel.LoadGameOpen += new EventHandler(ViewModel_LoadGameOpen); _viewModel.LoadGameClose += new EventHandler <String>(ViewModel_LoadGameCloseAsync); _viewModel.SaveGameOpen += new EventHandler(ViewModel_SaveGameOpen); _viewModel.SaveGameClose += new EventHandler <String>(ViewModel_SaveGameClose); _view = new MainWindow(); _view.DataContext = _viewModel; _view.Show(); }