示例#1
0
文件: OSCSender.cs 项目: shu1/dfu
    public void Send(OSCMessage message)
    {
        byte[] packet;// = message.BinaryData; // not reliable!
        int length;// = packet.Length;
        //	    SendPacket(packet, length); // ... occasionally screws up! game/init "game" works, but game/show "game" fails (claiming "game" wasn't included!)
        // when it screwed up, packet was 4 bytes shy! (48 v 52)

        packet = new byte[1000];
        length = OscMessageToPacket(message, packet, 0, 1000);
        //		DebugExtras.Log("alt length: "+length.ToString());
        SendPacket(packet, length);
        if ( GhopperDaemon.detailedDebug )
            DebugExtras.Log( message.ToString() );
    }
示例#2
0
文件: GhopperDaemon.cs 项目: shu1/dfu
 // Function: DebugLogOsc
 // 		(Internal) Logs OSC message, if necessary.
 public void DebugLogOsc(OSCMessage oM)
 {
     DebugExtras.Log(oM.ToString());
 }