public void Send(OSCMessage message) { byte[] packet;// = message.BinaryData; // not reliable! int length;// = packet.Length; // SendPacket(packet, length); // ... occasionally screws up! game/init "game" works, but game/show "game" fails (claiming "game" wasn't included!) // when it screwed up, packet was 4 bytes shy! (48 v 52) packet = new byte[1000]; length = OscMessageToPacket(message, packet, 0, 1000); // DebugExtras.Log("alt length: "+length.ToString()); SendPacket(packet, length); if ( GhopperDaemon.detailedDebug ) DebugExtras.Log( message.ToString() ); }
// Function: DebugLogOsc // (Internal) Logs OSC message, if necessary. public void DebugLogOsc(OSCMessage oM) { DebugExtras.Log(oM.ToString()); }