示例#1
0
        internal void Arrive(IntVec3 targetCell, ShipArrivalAction arrivalAction, PawnsArrivalModeDef mapArrivalMode)
        {
            if (this.IsPlayerControlled && arrivalAction != ShipArrivalAction.BombingRun)
            {
                Messages.Message("MessageShipsArrived".Translate(), this, MessageTypeDefOf.NeutralEvent);
            }

            if (arrivalAction == ShipArrivalAction.EnterMapAssault || arrivalAction == ShipArrivalAction.EnterMapFriendly)
            {
                MapParent parent = Find.WorldObjects.MapParentAt(this.Tile);
                if (parent != null)
                {
                    Map map = parent.Map;
                    if (map == null)
                    {
                        LongEventHandler.QueueLongEvent(delegate
                        {
                            MapGeneratorDef def = WorldShipUtility.GetMapGeneratorDefForObject(parent);
                            map        = MapGenerator.GenerateMap(Find.World.info.initialMapSize, parent, MapGeneratorDefOf.Base_Faction);
                            targetCell = IntVec3.Zero;
                        }, "GeneratingMap", true, new Action <Exception>(GameAndMapInitExceptionHandlers.ErrorWhileGeneratingMap));
                    }
                    LongEventHandler.QueueLongEvent(delegate
                    {
                        WorldShipUtility.EnterMapWithShip(this, map, targetCell, arrivalAction, mapArrivalMode);
                    }, "SpawningColonists", true, new Action <Exception>(GameAndMapInitExceptionHandlers.ErrorWhileGeneratingMap));
                }
            }
            else if (arrivalAction == ShipArrivalAction.BombingRun)
            {
                if (BombingUtility.TryBombWorldTarget(this.Tile, this))
                {
                }
            }
        }
示例#2
0
        public static void Settle(WorldShip worldShip, bool settlePermanent = false)
        {
            Faction             faction     = worldShip.Faction;
            PawnsArrivalModeDef arrivalMode = PawnsArrivalModeDefOf.CenterDrop;

            if (faction != Faction.OfPlayer)
            {
                Log.Error("Cannot settle with non-player faction.");
                return;
            }
            MapParent newWorldObject;
            Map       mapToDropIn = null;

            if (settlePermanent)
            {
                newWorldObject = SettleUtility.AddNewHome(worldShip.Tile, faction);
            }
            else
            {
                newWorldObject = Find.WorldObjects.MapParentAt(worldShip.Tile);
                if (newWorldObject == null)
                {
                    newWorldObject = (ShipDropSite)WorldObjectMaker.MakeWorldObject(ShipNamespaceDefOfs.ShipDropSite);
                    newWorldObject.SetFaction(faction);
                    newWorldObject.Tile = worldShip.Tile;
                    Find.WorldObjects.Add(newWorldObject);
                }
            }
            LongEventHandler.QueueLongEvent(delegate
            {
                IntVec3 vec3;
                if (settlePermanent)
                {
                    vec3        = Find.World.info.initialMapSize;
                    mapToDropIn = MapGenerator.GenerateMap(vec3, newWorldObject, MapGeneratorDefOf.Base_Player, null, null);
                }
                else if (newWorldObject != null)
                {
                    if (newWorldObject.HasMap)
                    {
                        arrivalMode = PawnsArrivalModeDefOf.EdgeDrop;
                        mapToDropIn = newWorldObject.Map;
                    }
                    else
                    {
                        Site site   = newWorldObject as Site;
                        mapToDropIn = GetOrGenerateMapUtility.GetOrGenerateMap(worldShip.Tile, site == null ? Find.World.info.initialMapSize : SiteCoreWorker.MapSize, newWorldObject.def);
                        arrivalMode = PawnsArrivalModeDefOf.EdgeDrop;
                    }
                }
                else
                {
                    vec3        = new IntVec3(100, 1, 100);
                    mapToDropIn = MapGenerator.GenerateMap(vec3, newWorldObject, MapGeneratorDefOf.Base_Player, null, null);
                }
                if (mapToDropIn == null)
                {
                    Log.Error("Failed to generate Map for Ship Dropdown");
                    return;
                }

                Current.Game.CurrentMap = mapToDropIn;
            }, "GeneratingMap", true, new Action <Exception>(GameAndMapInitExceptionHandlers.ErrorWhileGeneratingMap));
            LongEventHandler.QueueLongEvent(delegate
            {
                Map map = newWorldObject.Map;
                WorldShipUtility.EnterMapWithShip(worldShip, map, IntVec3.Zero, ShipArrivalAction.EnterMapFriendly, arrivalMode);
                Find.CameraDriver.JumpToCurrentMapLoc(map.Center);
                Find.MainTabsRoot.EscapeCurrentTab(false);
            }, "SpawningColonists", true, new Action <Exception>(GameAndMapInitExceptionHandlers.ErrorWhileGeneratingMap));
        }