internal void Arrive(IntVec3 targetCell, ShipArrivalAction arrivalAction, PawnsArrivalModeDef mapArrivalMode) { if (this.IsPlayerControlled && arrivalAction != ShipArrivalAction.BombingRun) { Messages.Message("MessageShipsArrived".Translate(), this, MessageTypeDefOf.NeutralEvent); } if (arrivalAction == ShipArrivalAction.EnterMapAssault || arrivalAction == ShipArrivalAction.EnterMapFriendly) { MapParent parent = Find.WorldObjects.MapParentAt(this.Tile); if (parent != null) { Map map = parent.Map; if (map == null) { LongEventHandler.QueueLongEvent(delegate { MapGeneratorDef def = WorldShipUtility.GetMapGeneratorDefForObject(parent); map = MapGenerator.GenerateMap(Find.World.info.initialMapSize, parent, MapGeneratorDefOf.Base_Faction); targetCell = IntVec3.Zero; }, "GeneratingMap", true, new Action <Exception>(GameAndMapInitExceptionHandlers.ErrorWhileGeneratingMap)); } LongEventHandler.QueueLongEvent(delegate { WorldShipUtility.EnterMapWithShip(this, map, targetCell, arrivalAction, mapArrivalMode); }, "SpawningColonists", true, new Action <Exception>(GameAndMapInitExceptionHandlers.ErrorWhileGeneratingMap)); } } else if (arrivalAction == ShipArrivalAction.BombingRun) { if (BombingUtility.TryBombWorldTarget(this.Tile, this)) { } } }
public static void Settle(WorldShip worldShip, bool settlePermanent = false) { Faction faction = worldShip.Faction; PawnsArrivalModeDef arrivalMode = PawnsArrivalModeDefOf.CenterDrop; if (faction != Faction.OfPlayer) { Log.Error("Cannot settle with non-player faction."); return; } MapParent newWorldObject; Map mapToDropIn = null; if (settlePermanent) { newWorldObject = SettleUtility.AddNewHome(worldShip.Tile, faction); } else { newWorldObject = Find.WorldObjects.MapParentAt(worldShip.Tile); if (newWorldObject == null) { newWorldObject = (ShipDropSite)WorldObjectMaker.MakeWorldObject(ShipNamespaceDefOfs.ShipDropSite); newWorldObject.SetFaction(faction); newWorldObject.Tile = worldShip.Tile; Find.WorldObjects.Add(newWorldObject); } } LongEventHandler.QueueLongEvent(delegate { IntVec3 vec3; if (settlePermanent) { vec3 = Find.World.info.initialMapSize; mapToDropIn = MapGenerator.GenerateMap(vec3, newWorldObject, MapGeneratorDefOf.Base_Player, null, null); } else if (newWorldObject != null) { if (newWorldObject.HasMap) { arrivalMode = PawnsArrivalModeDefOf.EdgeDrop; mapToDropIn = newWorldObject.Map; } else { Site site = newWorldObject as Site; mapToDropIn = GetOrGenerateMapUtility.GetOrGenerateMap(worldShip.Tile, site == null ? Find.World.info.initialMapSize : SiteCoreWorker.MapSize, newWorldObject.def); arrivalMode = PawnsArrivalModeDefOf.EdgeDrop; } } else { vec3 = new IntVec3(100, 1, 100); mapToDropIn = MapGenerator.GenerateMap(vec3, newWorldObject, MapGeneratorDefOf.Base_Player, null, null); } if (mapToDropIn == null) { Log.Error("Failed to generate Map for Ship Dropdown"); return; } Current.Game.CurrentMap = mapToDropIn; }, "GeneratingMap", true, new Action <Exception>(GameAndMapInitExceptionHandlers.ErrorWhileGeneratingMap)); LongEventHandler.QueueLongEvent(delegate { Map map = newWorldObject.Map; WorldShipUtility.EnterMapWithShip(worldShip, map, IntVec3.Zero, ShipArrivalAction.EnterMapFriendly, arrivalMode); Find.CameraDriver.JumpToCurrentMapLoc(map.Center); Find.MainTabsRoot.EscapeCurrentTab(false); }, "SpawningColonists", true, new Action <Exception>(GameAndMapInitExceptionHandlers.ErrorWhileGeneratingMap)); }