protected PermanentMode(BaseHero baseHero, PermanentModeMenu menu) : base(baseHero) { this.UnitManager = baseHero.UnitManager; this.menu = menu; this.Handler = UpdateManager.Subscribe(this.OnUpdate, 0, menu.Enabled); }
protected PermanentMode(BaseHero baseHero, PermanentModeMenu menu) : base(baseHero) { this.UnitManager = baseHero.UnitManager; this.menu = menu; this.Handler = UpdateManager.CreateIngameUpdate(0, menu.Enabled, this.OnUpdate); }