protected override void RenderContent() { EditorGUILayoutEx.BeginVerticalBox(); EditorGUILayout.BeginHorizontal(); const float alignButtonWidth = 72.0f; var content = new GUIContent(); content.text = "Align X"; content.tooltip = "Aligns the positions of the selected objects to the X axis."; if (GUILayout.Button(content, GUILayout.Width(alignButtonWidth))) { ObjectSelectionActions.AlignSelectionToAxis(Axis.X); } content.text = "Align Y"; content.tooltip = "Aligns the positions of the selected objects to the Y axis."; if (GUILayout.Button(content, GUILayout.Width(alignButtonWidth))) { ObjectSelectionActions.AlignSelectionToAxis(Axis.Y); } content.text = "Align Z"; content.tooltip = "Aligns the positions of the selected objects to the Z axis."; if (GUILayout.Button(content, GUILayout.Width(alignButtonWidth))) { ObjectSelectionActions.AlignSelectionToAxis(Axis.Z); } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); RenderMakeSelectionStaticButton(); RenderMakeSelectionDynamicButton(); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); RenderInvertSelectionButton(); content.text = "Grab settings..."; content.tooltip = "Opens up a new window which allows you to modify selection grab settings."; if (GUILayout.Button(content, GUILayout.Width(110.0f))) { Octave3DWorldBuilder.ActiveInstance.EditorWindowPool.SelectionGrabSettingsWindow.ObjectGrabSettings = ObjectSelection.Get().SelectionGrabSettings; Octave3DWorldBuilder.ActiveInstance.EditorWindowPool.SelectionGrabSettingsWindow.ShowOctave3DWindow(); } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); RenderAssignSelectionToLayerButton(); RenderSelectionAssignmentLayerSelectionPopup(); EditorGUILayout.EndHorizontal(); EditorGUILayoutEx.EndVerticalBox(); }
protected override void RenderContent() { EditorGUILayoutEx.BeginVerticalBox(); EditorGUILayout.BeginHorizontal(); const float alignButtonWidth = 72.0f; var content = new GUIContent(); content.text = "Align X"; content.tooltip = "Aligns the positions of the selected objects to the X axis."; if (GUILayout.Button(content, GUILayout.Width(alignButtonWidth))) { ObjectSelectionActions.AlignSelectionToAxis(Axis.X); } content.text = "Align Y"; content.tooltip = "Aligns the positions of the selected objects to the Y axis."; if (GUILayout.Button(content, GUILayout.Width(alignButtonWidth))) { ObjectSelectionActions.AlignSelectionToAxis(Axis.Y); } content.text = "Align Z"; content.tooltip = "Aligns the positions of the selected objects to the Z axis."; if (GUILayout.Button(content, GUILayout.Width(alignButtonWidth))) { ObjectSelectionActions.AlignSelectionToAxis(Axis.Z); } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); RenderMakeSelectionStaticButton(); RenderMakeSelectionDynamicButton(); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); RenderInvertSelectionButton(); content.text = "Grab settings..."; content.tooltip = "Opens up a new window which allows you to modify selection grab settings."; if (GUILayout.Button(content, GUILayout.Width(110.0f))) { Octave3DWorldBuilder.ActiveInstance.EditorWindowPool.SelectionGrabSettingsWindow.ObjectGrabSettings = ObjectSelection.Get().SelectionGrabSettings; Octave3DWorldBuilder.ActiveInstance.EditorWindowPool.SelectionGrabSettingsWindow.ShowOctave3DWindow(); } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); RenderAssignSelectionToLayerButton(); RenderSelectionAssignmentLayerSelectionPopup(); EditorGUILayout.EndHorizontal(); if (ObjectGroupDatabase.Get().NumberOfGroups != 0) { if (string.IsNullOrEmpty(ViewData.DestObjectGroupName)) { ViewData.DestObjectGroupName = ObjectGroupDatabase.Get().GetObjectGroupByIndex(0).Name; } else { if (ObjectGroupDatabase.Get().GetObjectGroupByName(ViewData.DestObjectGroupName) == null) { ViewData.DestObjectGroupName = ObjectGroupDatabase.Get().GetObjectGroupByIndex(0).Name; } } EditorGUILayout.BeginHorizontal(); content.text = "Assign to group"; content.tooltip = "Assigns the object selection to the specified object group."; if (GUILayout.Button(content, GUILayout.Width(110.0f))) { ObjectGroup destObjectGroup = ObjectGroupDatabase.Get().GetObjectGroupByName(ViewData.DestObjectGroupName); if (destObjectGroup != null) { ObjectActions.AssignObjectsToGroup(ObjectSelection.Get().GetAllSelectedGameObjects(), destObjectGroup); } } string newGroupName = EditorGUILayoutEx.Popup(new GUIContent(), ViewData.DestObjectGroupName, ObjectGroupDatabase.Get().GetAllObjectGroupNames()); if (newGroupName != ViewData.DestObjectGroupName) { UndoEx.RecordForToolAction(ViewData); ViewData.DestObjectGroupName = newGroupName; } EditorGUILayout.EndHorizontal(); } EditorGUILayoutEx.EndVerticalBox(); }