private void RenderAssignSelectionToLayerButton()
 {
     if (GUILayout.Button(GetContentForAssignSelectionToLayerButton(), GUILayout.Width(110.0f)))
     {
         ObjectSelectionActions.AssignSelectedObjectsToLayer(ViewData.SelectionAssignmentLayer);
     }
 }
 private void RenderInvertSelectionButton()
 {
     if (GUILayout.Button(GetContentForInvertSelection(), GUILayout.Width(110.0f)))
     {
         UndoEx.RecordForToolAction(ObjectSelection.Get());
         ObjectSelectionActions.InvertSelection();
     }
 }
示例#3
0
 private void RenderDeselectActiveLayerButton()
 {
     if (GUILayout.Button(GetContentForDeselectActiveLayerButton(), GUILayout.Width(EditorGUILayoutEx.PreferedActionButtonWidth * _actionButtonScale)))
     {
         UndoEx.RecordForToolAction(ObjectSelection.Get());
         ObjectSelectionActions.DeselectAllObjectsInLayer(_database.ActiveLayer);
     }
 }
示例#4
0
 private void RenderSelectAllLayersButton()
 {
     if (GUILayout.Button(GetContentForSelectAllLayersButton(), GUILayout.Width(EditorGUILayoutEx.PreferedActionButtonWidth * _actionButtonScale)))
     {
         UndoEx.RecordForToolAction(ObjectSelection.Get());
         ObjectSelectionActions.SelectAllObjectsInAllLayers();
     }
 }
示例#5
0
 public void HandleExecuteCommandEvent(Event e)
 {
     if (e.IsDuplicateSelectionCommand())
     {
         e.DisableInSceneView();
         UndoEx.RecordForToolAction(this);
         ObjectSelectionActions.DuplicateSelection();
     }
 }
示例#6
0
        public void ReplaceSelectedObjectsWithPrefab(Prefab prefab)
        {
            if (prefab == null || prefab.UnityPrefab == null || NumberOfSelectedObjects == 0)
            {
                return;
            }

            UndoEx.RecordForToolAction(this);
            ObjectSelectionActions.ReplaceSelectedObjectsWithPrefab(prefab.UnityPrefab);
        }
        protected override void RenderContent()
        {
            EditorGUILayoutEx.BeginVerticalBox();

            EditorGUILayout.BeginHorizontal();
            const float alignButtonWidth = 72.0f;
            var         content          = new GUIContent();

            content.text    = "Align X";
            content.tooltip = "Aligns the positions of the selected objects to the X axis.";
            if (GUILayout.Button(content, GUILayout.Width(alignButtonWidth)))
            {
                ObjectSelectionActions.AlignSelectionToAxis(Axis.X);
            }

            content.text    = "Align Y";
            content.tooltip = "Aligns the positions of the selected objects to the Y axis.";
            if (GUILayout.Button(content, GUILayout.Width(alignButtonWidth)))
            {
                ObjectSelectionActions.AlignSelectionToAxis(Axis.Y);
            }

            content.text    = "Align Z";
            content.tooltip = "Aligns the positions of the selected objects to the Z axis.";
            if (GUILayout.Button(content, GUILayout.Width(alignButtonWidth)))
            {
                ObjectSelectionActions.AlignSelectionToAxis(Axis.Z);
            }
            EditorGUILayout.EndHorizontal();

            EditorGUILayout.BeginHorizontal();
            RenderMakeSelectionStaticButton();
            RenderMakeSelectionDynamicButton();
            EditorGUILayout.EndHorizontal();

            EditorGUILayout.BeginHorizontal();
            RenderInvertSelectionButton();
            content.text    = "Grab settings...";
            content.tooltip = "Opens up a new window which allows you to modify selection grab settings.";
            if (GUILayout.Button(content, GUILayout.Width(110.0f)))
            {
                Octave3DWorldBuilder.ActiveInstance.EditorWindowPool.SelectionGrabSettingsWindow.ObjectGrabSettings = ObjectSelection.Get().SelectionGrabSettings;
                Octave3DWorldBuilder.ActiveInstance.EditorWindowPool.SelectionGrabSettingsWindow.ShowOctave3DWindow();
            }
            EditorGUILayout.EndHorizontal();

            EditorGUILayout.BeginHorizontal();
            RenderAssignSelectionToLayerButton();
            RenderSelectionAssignmentLayerSelectionPopup();
            EditorGUILayout.EndHorizontal();

            EditorGUILayoutEx.EndVerticalBox();
        }
示例#8
0
        public void HandleMouseButtonDownEvent(Event e)
        {
            if (_object2ObjectSnapSession.IsActive && AllShortcutCombos.Instance.EndSelectionObject2ObjectSnap.IsActive())
            {
                e.DisableInSceneView();
                _object2ObjectSnapSession.End();
                return;
            }

            if (_selectionGridSnapSession.IsActive || _selectionGrabSession.IsActive || _object2ObjectSnapSession.IsActive || _objectVertexSnapSession.IsActive)
            {
                return;
            }
            if (AllShortcutCombos.Instance.SnapXZGridToCursorPickPointOnLeftClick_Selection.IsActive() && e.InvolvesLeftMouseButton())
            {
                e.DisableInSceneView();

                ObjectSnapping.Get().SnapXZGridToCursorPickPoint(e.clickCount == 2);
                return;
            }

            if (Mirror.IsInteractionSessionActive && e.InvolvesLeftMouseButton())
            {
                e.DisableInSceneView();
                Mirror.EndInteractionSession();
                return;
            }

            if (e.InvolvesLeftMouseButton() && NumberOfSelectedObjects != 0 &&
                !SelectionShape.IsVisible() && AllShortcutCombos.Instance.ReplacePrefabsForSelectedObjects_Scene.IsActive() &&
                !Mirror.IsInteractionSessionActive)
            {
                e.DisableInSceneView();
                UndoEx.RecordForToolAction(this);
                List <GameObject> newObjects = ObjectSelectionActions.ReplaceSelectedObjectsPrefabOnMouseClick();
                if (newObjects.Count != 0)
                {
                    AddGameObjectCollectionToSelection(newObjects);
                }

                return;
            }

            SelectionShape.HandleMouseButtonDownEvent(e);
            if (CanPerformClickSelectionUpdateOperation())
            {
                var clickSelectionUpdateOperation = ObjectSelectionUpdateOperationFactory.Create(ObjectSelectionUpdateOperationType.Click);
                clickSelectionUpdateOperation.Perform();

                SceneView.RepaintAll();
            }
        }
        public override void Perform()
        {
            if (Event.current.InvolvesLeftMouseButton())
            {
                Event.current.DisableInSceneView();

                MouseCursorRayHit cursorRayHit = ObjectSelection.Get().GetObjectPickedByCursor();
                if (cursorRayHit.WasAnObjectHit)
                {
                    GameObject closestHitObject = cursorRayHit.SortedObjectRayHits[0].HitObject;
                    if (cursorRayHit.WasLightObjectHit || cursorRayHit.WasParticleSystemHit)
                    {
                        closestHitObject = cursorRayHit.GetClosestHitParticleSystemOrLightObject();
                    }

                    // Note: If append mode is enabled, we will toggle the selected state of the picked object. Otherwise,
                    //       we will clear the current selection and select only the picked game object.
                    if (AllShortcutCombos.Instance.EnableAppendObjectsToSelection.IsActive())
                    {
                        ToggleObjectSelectedState(closestHitObject);
                    }
                    else
                    {
                        ClearSelectionAndSelectObject(closestHitObject);
                    }

                    if (Event.current.clickCount == 2)
                    {
                        UndoEx.RecordForToolAction(ObjectSelection.Get());
                        ObjectSelectionActions.SelectAllObjectsWithSamePrefabAsObject(closestHitObject);
                        ObjectSelection.Get().ObjectSelectionGizmos.OnObjectSelectionUpdatedUsingMouseClick();
                    }
                }
                else
                {
                    ClearSelectionWhenNoObjectPicked();
                }
            }
        }
示例#10
0
        public void HandleKeyboardButtonDownEvent(Event e)
        {
            if (AllShortcutCombos.Instance.GrabSelection.IsActive() && NumberOfSelectedObjects != 0)
            {
                if (_selectionGrabSession.IsActive)
                {
                    _selectionGrabSession.End();
                }
                else
                {
                    _selectionGrabSession.Settings = SelectionGrabSettings;
                    _selectionGrabSession.Begin(new List <GameObject>(_selectedObjects.HashSet));
                }
            }
            if (_selectionGrabSession.IsActive || _selectionSnapSession.IsActive)
            {
                return;
            }

            // Note: Don't disable this event if it's CTRL or CMD because transform
            //       handle snapping will no longer work.
            if (e.keyCode != KeyCode.LeftControl && e.keyCode != KeyCode.LeftCommand &&
                e.keyCode != KeyCode.RightControl && e.keyCode != KeyCode.RightCommand)
            {
                e.DisableInSceneView();
            }

            if (Mirror.IsInteractionSessionActive)
            {
                Mirror.HandleKeyboardButtonDownEvent(e);
                return;
            }

            if (Mirror.IsActive && AllShortcutCombos.Instance.MirrorSelectedObjects.IsActive())
            {
                List <GameObject> topParentsInSelectedObjects = GameObjectExtensions.GetTopParentsFromGameObjectCollection(_selectedObjects.HashSet);
                ObjectHierarchyRootsWerePlacedInSceneMessage.SendToInterestedListeners(Mirror.MirrorGameObjectHierarchies(topParentsInSelectedObjects), ObjectHierarchyRootsWerePlacedInSceneMessage.PlacementType.MirroredSelection);
                return;
            }

            if (AllShortcutCombos.Instance.DeleteSelectedObjects.IsActive())
            {
                UndoEx.RecordForToolAction(this);
                ObjectActions.EraseAllSelectedGameObjects();
            }
            else
            if (AllShortcutCombos.Instance.SelectAllObjectsWithSamePrefabAsCurrentSelection.IsActive())
            {
                UndoEx.RecordForToolAction(this);
                ObjectSelectionActions.SelectAllObjectsWithSamePrefabAsCurrentSelection();
                _objectSelectionTransformGizmoSystem.OnObjectSelectionUpdated();
            }
            else
            if (AllShortcutCombos.Instance.ToggleGizmosOnOff.IsActive())
            {
                UndoEx.RecordForToolAction(_objectSelectionTransformGizmoSystem);
                _objectSelectionTransformGizmoSystem.AreGizmosActive = !_objectSelectionTransformGizmoSystem.AreGizmosActive;
                Octave3DWorldBuilder.ActiveInstance.Inspector.EditorWindow.Repaint();
            }
            else
            if (AllShortcutCombos.Instance.ActivateMoveGizmo.IsActive())
            {
                UndoEx.RecordForToolAction(_objectSelectionTransformGizmoSystem);
                _objectSelectionTransformGizmoSystem.ActiveGizmoType = TransformGizmoType.Move;
                Octave3DWorldBuilder.ActiveInstance.Inspector.EditorWindow.Repaint();
            }
            else
            if (AllShortcutCombos.Instance.ActivateRotationGizmo.IsActive())
            {
                UndoEx.RecordForToolAction(_objectSelectionTransformGizmoSystem);
                _objectSelectionTransformGizmoSystem.ActiveGizmoType = TransformGizmoType.Rotate;
                Octave3DWorldBuilder.ActiveInstance.Inspector.EditorWindow.Repaint();
            }
            else
            if (AllShortcutCombos.Instance.ActivateScaleGizmo.IsActive())
            {
                UndoEx.RecordForToolAction(_objectSelectionTransformGizmoSystem);
                _objectSelectionTransformGizmoSystem.ActiveGizmoType = TransformGizmoType.Scale;
                Octave3DWorldBuilder.ActiveInstance.Inspector.EditorWindow.Repaint();
            }
            else
            if (AllShortcutCombos.Instance.ProjectSelectedObjects.IsActive())
            {
                ProjectSelectionOnProjectionSurface();
            }
            else
            if (AllShortcutCombos.Instance.SnapSelection.IsActive())
            {
                _selectionSnapSession.Begin();
            }
        }
示例#11
0
        public void HandleKeyboardButtonDownEvent(Event e)
        {
            if (AllShortcutCombos.Instance.ActivateObjectVertexSnapSession_Placement.IsActive() &&
                !_object2ObjectSnapSession.IsActive && !_selectionGrabSession.IsActive && !SelectionShape.IsVisible())
            {
                e.DisableInSceneView();
                _objectVertexSnapSession.Begin(GetAllSelectedGameObjects());
                return;
            }

            if (!_object2ObjectSnapSession.IsActive)
            {
                if (AllShortcutCombos.Instance.GrabSelection.IsActive() && NumberOfSelectedObjects != 0)
                {
                    if (_selectionGrabSession.IsActive)
                    {
                        _selectionGrabSession.End();
                    }
                    else
                    {
                        _selectionGrabSession.Settings = SelectionGrabSettings;
                        _selectionGrabSession.Begin(new List <GameObject>(_selectedObjects.HashSet));
                    }
                }
            }

            if (!_selectionGrabSession.IsActive)
            {
                if (AllShortcutCombos.Instance.ToggleSelectionObject2ObjectSnap.IsActive() && NumberOfSelectedObjects != 0)
                {
                    if (_object2ObjectSnapSession.IsActive)
                    {
                        _object2ObjectSnapSession.End();
                    }
                    else
                    {
                        _object2ObjectSnapSession.Begin();
                    }
                }
            }

            if (_object2ObjectSnapSession.IsActive)
            {
                if (AllShortcutCombos.Instance.SelectionRotateWorldX.IsActive())
                {
                    Rotate(Settings.XRotationStep, Vector3.right);
                }
                else if (AllShortcutCombos.Instance.SelectionRotateWorldY.IsActive())
                {
                    Rotate(Settings.YRotationStep, Vector3.up);
                }
                else if (AllShortcutCombos.Instance.SelectionRotateWorldZ.IsActive())
                {
                    Rotate(Settings.ZRotationStep, Vector3.forward);
                }
                else if (AllShortcutCombos.Instance.SetRotationToIdentity.IsActive())
                {
                    SetWorldRotation(Quaternion.identity);
                }
                return;
            }

            if (_selectionGrabSession.IsActive || _selectionGridSnapSession.IsActive || _object2ObjectSnapSession.IsActive)
            {
                return;
            }

            // Note: Don't disable this event if it's CTRL or CMD because transform
            //       handle snapping will no longer work.
            if (e.keyCode != KeyCode.LeftControl && e.keyCode != KeyCode.LeftCommand &&
                e.keyCode != KeyCode.RightControl && e.keyCode != KeyCode.RightCommand)
            {
                e.DisableInSceneView();
            }

            if (Mirror.IsInteractionSessionActive)
            {
                Mirror.HandleKeyboardButtonDownEvent(e);
                return;
            }

            if (Mirror.IsActive && AllShortcutCombos.Instance.MirrorSelectedObjects.IsActive())
            {
                List <GameObject> selectedRoots = Octave3DWorldBuilder.ActiveInstance.GetRoots(GetAllSelectedGameObjects());
                ObjectHierarchyRootsWerePlacedInSceneMessage.SendToInterestedListeners(Mirror.MirrorGameObjectHierarchies(selectedRoots), ObjectHierarchyRootsWerePlacedInSceneMessage.PlacementType.Selection);
                return;
            }

            if (AllShortcutCombos.Instance.DeleteSelectedObjects.IsActive())
            {
                UndoEx.RecordForToolAction(this);
                ObjectActions.EraseAllSelectedGameObjects();
            }
            else
            if (AllShortcutCombos.Instance.SelectAllObjectsWithSamePrefabAsCurrentSelection.IsActive())
            {
                UndoEx.RecordForToolAction(this);
                ObjectSelectionActions.SelectAllObjectsWithSamePrefabAsCurrentSelection();
                _objectSelectionGizmos.OnObjectSelectionUpdated();
            }
            else
            if (AllShortcutCombos.Instance.ActivateMoveGizmo.IsActive())
            {
                UndoEx.RecordForToolAction(_objectSelectionGizmos);
                _objectSelectionGizmos.ActiveGizmoType = GizmoType.Move;
                Octave3DWorldBuilder.ActiveInstance.Inspector.EditorWindow.Repaint();
            }
            else
            if (AllShortcutCombos.Instance.ActivateRotationGizmo.IsActive())
            {
                UndoEx.RecordForToolAction(_objectSelectionGizmos);
                _objectSelectionGizmos.ActiveGizmoType = GizmoType.Rotate;
                Octave3DWorldBuilder.ActiveInstance.Inspector.EditorWindow.Repaint();
            }
            else
            if (AllShortcutCombos.Instance.ActivateScaleGizmo.IsActive())
            {
                UndoEx.RecordForToolAction(_objectSelectionGizmos);
                _objectSelectionGizmos.ActiveGizmoType = GizmoType.Scale;
                Octave3DWorldBuilder.ActiveInstance.Inspector.EditorWindow.Repaint();
            }
            else
            if (AllShortcutCombos.Instance.ActivateObjectSelectionExtrudeGizmo.IsActive())
            {
                UndoEx.RecordForToolAction(_objectSelectionGizmos);
                _objectSelectionGizmos.ActiveGizmoType = GizmoType.Duplicate;
                Octave3DWorldBuilder.ActiveInstance.Inspector.EditorWindow.Repaint();
            }
            else
            if (AllShortcutCombos.Instance.ProjectSelectedObjects.IsActive())
            {
                ProjectSelectionOnProjectionSurface();
            }
            else if (AllShortcutCombos.Instance.SelectionGridSnap.IsActive())
            {
                _selectionGridSnapSession.Begin();
            }
            else if (AllShortcutCombos.Instance.SetRotationToIdentity.IsActive())
            {
                SetWorldRotation(Quaternion.identity);
            }
            else if (AllShortcutCombos.Instance.SelectionRotateWorldX.IsActive())
            {
                Rotate(Settings.XRotationStep, Vector3.right);
            }
            else if (AllShortcutCombos.Instance.SelectionRotateWorldY.IsActive())
            {
                Rotate(Settings.YRotationStep, Vector3.up);
            }
            else if (AllShortcutCombos.Instance.SelectionRotateWorldZ.IsActive())
            {
                Rotate(Settings.ZRotationStep, Vector3.forward);
            }
        }
        protected override void RenderContent()
        {
            EditorGUILayoutEx.BeginVerticalBox();

            EditorGUILayout.BeginHorizontal();
            const float alignButtonWidth = 72.0f;
            var         content          = new GUIContent();

            content.text    = "Align X";
            content.tooltip = "Aligns the positions of the selected objects to the X axis.";
            if (GUILayout.Button(content, GUILayout.Width(alignButtonWidth)))
            {
                ObjectSelectionActions.AlignSelectionToAxis(Axis.X);
            }

            content.text    = "Align Y";
            content.tooltip = "Aligns the positions of the selected objects to the Y axis.";
            if (GUILayout.Button(content, GUILayout.Width(alignButtonWidth)))
            {
                ObjectSelectionActions.AlignSelectionToAxis(Axis.Y);
            }

            content.text    = "Align Z";
            content.tooltip = "Aligns the positions of the selected objects to the Z axis.";
            if (GUILayout.Button(content, GUILayout.Width(alignButtonWidth)))
            {
                ObjectSelectionActions.AlignSelectionToAxis(Axis.Z);
            }
            EditorGUILayout.EndHorizontal();

            EditorGUILayout.BeginHorizontal();
            RenderMakeSelectionStaticButton();
            RenderMakeSelectionDynamicButton();
            EditorGUILayout.EndHorizontal();

            EditorGUILayout.BeginHorizontal();
            RenderInvertSelectionButton();
            content.text    = "Grab settings...";
            content.tooltip = "Opens up a new window which allows you to modify selection grab settings.";
            if (GUILayout.Button(content, GUILayout.Width(110.0f)))
            {
                Octave3DWorldBuilder.ActiveInstance.EditorWindowPool.SelectionGrabSettingsWindow.ObjectGrabSettings = ObjectSelection.Get().SelectionGrabSettings;
                Octave3DWorldBuilder.ActiveInstance.EditorWindowPool.SelectionGrabSettingsWindow.ShowOctave3DWindow();
            }
            EditorGUILayout.EndHorizontal();

            EditorGUILayout.BeginHorizontal();
            RenderAssignSelectionToLayerButton();
            RenderSelectionAssignmentLayerSelectionPopup();
            EditorGUILayout.EndHorizontal();

            if (ObjectGroupDatabase.Get().NumberOfGroups != 0)
            {
                if (string.IsNullOrEmpty(ViewData.DestObjectGroupName))
                {
                    ViewData.DestObjectGroupName = ObjectGroupDatabase.Get().GetObjectGroupByIndex(0).Name;
                }
                else
                {
                    if (ObjectGroupDatabase.Get().GetObjectGroupByName(ViewData.DestObjectGroupName) == null)
                    {
                        ViewData.DestObjectGroupName = ObjectGroupDatabase.Get().GetObjectGroupByIndex(0).Name;
                    }
                }

                EditorGUILayout.BeginHorizontal();
                content.text    = "Assign to group";
                content.tooltip = "Assigns the object selection to the specified object group.";
                if (GUILayout.Button(content, GUILayout.Width(110.0f)))
                {
                    ObjectGroup destObjectGroup = ObjectGroupDatabase.Get().GetObjectGroupByName(ViewData.DestObjectGroupName);
                    if (destObjectGroup != null)
                    {
                        ObjectActions.AssignObjectsToGroup(ObjectSelection.Get().GetAllSelectedGameObjects(), destObjectGroup);
                    }
                }

                string newGroupName = EditorGUILayoutEx.Popup(new GUIContent(), ViewData.DestObjectGroupName, ObjectGroupDatabase.Get().GetAllObjectGroupNames());
                if (newGroupName != ViewData.DestObjectGroupName)
                {
                    UndoEx.RecordForToolAction(ViewData);
                    ViewData.DestObjectGroupName = newGroupName;
                }
                EditorGUILayout.EndHorizontal();
            }

            EditorGUILayoutEx.EndVerticalBox();
        }