private void RenderMakeSelectionStaticButton() { if (GUILayout.Button(GetContentForMakeSelectionStaticButton(), GUILayout.Width(110.0f))) { List <GameObject> allSelectedObjects = ObjectSelection.Get().GetAllSelectedGameObjects(); UndoEx.RecordForToolAction(allSelectedObjects); ObjectActions.MakeObjectsStatic(allSelectedObjects); } }
private void RenderMakeActiveGroupStaticButton() { if (GUILayout.Button(GetContentForMakeActiveGroupStaticButton(), GUILayout.Width(100.0f))) { List <GameObject> allObjectsInActivegroup = _database.ActiveGroup.GroupObject.GetAllChildrenIncludingSelf(); UndoEx.RecordForToolAction(allObjectsInActivegroup); ObjectActions.MakeObjectsStatic(allObjectsInActivegroup); } }