private void RenderMakeSelectionDynamicButton() { if (GUILayout.Button(GetContentForMakeSelectionDynamicButton(), GUILayout.Width(110.0f))) { List <GameObject> allSelectedObjects = ObjectSelection.Get().GetAllSelectedGameObjects(); UndoEx.RecordForToolAction(allSelectedObjects); ObjectActions.MakeObjectsDynamic(allSelectedObjects); } }
private void RenderMakeActiveGroupDynamicButton() { if (GUILayout.Button(GetContentForMakeActiveGroupDynamicButton())) { List <GameObject> allObjectsInActivegroup = _database.ActiveGroup.GroupObject.GetAllChildrenIncludingSelf(); UndoEx.RecordForToolAction(allObjectsInActivegroup); ObjectActions.MakeObjectsDynamic(allObjectsInActivegroup); } }