public void ChangeToBrother() { if (Current != null) { Current = Current.NextBrother; } }
public static SingleSequenceBehaviour Create() { SingleSequenceBehaviour sb = new SingleSequenceBehaviour(); SequenceBehaviourManager.Instance.AddSequence(sb); return(sb); }
public void SetRoot(SingleSequenceBehaviour root) { Root = root; Current = root; }
public SingleSequenceBehaviourTree() { Root = null; Current = null; }