private void SendPlayerID(int connId, int playerId) { PlayerIDMessage message = new PlayerIDMessage(); message.PlayerID = playerId; NetworkServer.SendToClient(connId, (short)MyMsgType.PlayerID, message); }
private void OnPlayerID(NetworkMessage msg) { PlayerIDMessage message = msg.reader.ReadMessage <PlayerIDMessage>(); _CurrentUser.PlayerID = message.PlayerID; SceneManager.LoadScene(1); }