private void SendPlayerID(int connId, int playerId)
        {
            PlayerIDMessage message = new PlayerIDMessage();

            message.PlayerID = playerId;
            NetworkServer.SendToClient(connId, (short)MyMsgType.PlayerID, message);
        }
        private void OnPlayerID(NetworkMessage msg)
        {
            PlayerIDMessage message = msg.reader.ReadMessage <PlayerIDMessage>();

            _CurrentUser.PlayerID = message.PlayerID;
            SceneManager.LoadScene(1);
        }