示例#1
0
 private void OnNodeChanged(NodeChangedData nodeChangedData)
 {
     _text.text = nodeChangedData.nodeName;
 }
示例#2
0
 private void OnNodeChanged(NodeChangedData arg0)
 {
     currentNodeInitialVariablesHash = gameState.variables.hash;
 }
示例#3
0
 private void OnNodeChanged(NodeChangedData nodeChangedData)
 {
     currentNodeName = nodeChangedData.nodeHistoryEntry.Key;
 }