void OnConnectionAdded(object sender, AcceptNodeConnectionEventArgs e) { e.Connection.Name = "Connection " + counter++; ShaderFragmentNodeUtil.InvalidateShaderStructure(graphControl); }
void OnConnectionRemoved(object sender, AcceptNodeConnectionEventArgs e) { ShaderFragmentNodeUtil.InvalidateShaderStructure(graphControl); }
private void OnNodeRemoved(object sender, NodeEventArgs args) { OnNodesChange(); ShaderFragmentNodeUtil.InvalidateShaderStructure(graphControl); }