Beispiel #1
0
 void OnConnectionAdded(object sender, AcceptNodeConnectionEventArgs e)
 {
     e.Connection.Name = "Connection " + counter++;
     ShaderFragmentNodeUtil.InvalidateShaderStructure(graphControl);
 }
Beispiel #2
0
 void OnConnectionRemoved(object sender, AcceptNodeConnectionEventArgs e)
 {
     ShaderFragmentNodeUtil.InvalidateShaderStructure(graphControl);
 }
Beispiel #3
0
 private void OnNodeRemoved(object sender, NodeEventArgs args)
 {
     OnNodesChange(); ShaderFragmentNodeUtil.InvalidateShaderStructure(graphControl);
 }