示例#1
0
        public void Awake()
        {
            DevConsole.RegisterConsoleCommand(this, "mplayer", false);
            DevConsole.RegisterConsoleCommand(this, "warpto", false);
            DevConsole.RegisterConsoleCommand(this, "disconnect", false);

            Main = this;
        }
示例#2
0
 public void Awake()
 {
     Log.InGame("Multiplayer Client Loaded...");
     multiplayerSession = NitroxServiceLocator.LocateService <IMultiplayerSession>();
     packetReceiver     = NitroxServiceLocator.LocateService <DeferringPacketReceiver>();
     Main = this;
     DontDestroyOnLoad(gameObject);
 }
示例#3
0
 public void Awake()
 {
     Log.InGame("Клиент мультиплеера загружен...");
     multiplayerSession = NitroxServiceLocator.LocateService <IMultiplayerSession>();
     packetReceiver     = NitroxServiceLocator.LocateService <DeferringPacketReceiver>();
     Main = this;
     DontDestroyOnLoad(gameObject);
 }
        public void Awake()
        {
            DevConsole.RegisterConsoleCommand(this, "mplayer", false);
            DevConsole.RegisterConsoleCommand(this, "warpto", false);
            DevConsole.RegisterConsoleCommand(this, "disconnect", false);
            ClientLogger.SetLogLevel(ClientLogger.LogLevel.ConsoleMessages | ClientLogger.LogLevel.InGameMessages);

            main = this;
        }
示例#5
0
 public void Awake()
 {
     Log.InGame("Multiplayer Client Loaded...");
     multiplayerSession          = NitroxServiceLocator.LocateService <IMultiplayerSession>();
     packetReceiver              = NitroxServiceLocator.LocateService <PacketReceiver>();
     Log.InGameLogger            = new SubnauticaInGameLogger();
     NitroxModel.Helper.Map.Main = new SubnauticaMap();
     Main = this;
     DontDestroyOnLoad(gameObject);
 }
示例#6
0
        public void Awake()
        {
            Log.InGame(Language.main.Get("Nitrox_MultiplayerLoaded"));

            multiplayerSession = NitroxServiceLocator.LocateService <IMultiplayerSession>();
            packetReceiver     = NitroxServiceLocator.LocateService <PacketReceiver>();

            Main = this;
            DontDestroyOnLoad(gameObject);
        }
示例#7
0
        public void Awake()
        {
            Log.InGame("Multiplayer Client Loaded...");
            DevConsole.RegisterConsoleCommand(this, "mplayer", false);
            DevConsole.RegisterConsoleCommand(this, "warpto", false);
            DevConsole.RegisterConsoleCommand(this, "disconnect", false);

            Main = this;
            DontDestroyOnLoad(gameObject);
        }
示例#8
0
        public void Awake()
        {
            DevConsole.RegisterConsoleCommand(this, "mplayer", false);
            DevConsole.RegisterConsoleCommand(this, "warpto", false);
            DevConsole.RegisterConsoleCommand(this, "disconnect", false);
            ClientLogger.SetLogLevel(ClientLogger.LogLevel.ConsoleMessages | ClientLogger.LogLevel.InGameMessages);

            this.gameObject.AddComponent <PlayerMovement>();
            this.gameObject.AddComponent <PlayerStatsBroadcaster>();

            main = this;
        }