public void Awake() { DevConsole.RegisterConsoleCommand(this, "mplayer", false); DevConsole.RegisterConsoleCommand(this, "warpto", false); DevConsole.RegisterConsoleCommand(this, "disconnect", false); Main = this; }
public void Awake() { Log.InGame("Multiplayer Client Loaded..."); multiplayerSession = NitroxServiceLocator.LocateService <IMultiplayerSession>(); packetReceiver = NitroxServiceLocator.LocateService <DeferringPacketReceiver>(); Main = this; DontDestroyOnLoad(gameObject); }
public void Awake() { Log.InGame("Клиент мультиплеера загружен..."); multiplayerSession = NitroxServiceLocator.LocateService <IMultiplayerSession>(); packetReceiver = NitroxServiceLocator.LocateService <DeferringPacketReceiver>(); Main = this; DontDestroyOnLoad(gameObject); }
public void Awake() { DevConsole.RegisterConsoleCommand(this, "mplayer", false); DevConsole.RegisterConsoleCommand(this, "warpto", false); DevConsole.RegisterConsoleCommand(this, "disconnect", false); ClientLogger.SetLogLevel(ClientLogger.LogLevel.ConsoleMessages | ClientLogger.LogLevel.InGameMessages); main = this; }
public void Awake() { Log.InGame("Multiplayer Client Loaded..."); multiplayerSession = NitroxServiceLocator.LocateService <IMultiplayerSession>(); packetReceiver = NitroxServiceLocator.LocateService <PacketReceiver>(); Log.InGameLogger = new SubnauticaInGameLogger(); NitroxModel.Helper.Map.Main = new SubnauticaMap(); Main = this; DontDestroyOnLoad(gameObject); }
public void Awake() { Log.InGame(Language.main.Get("Nitrox_MultiplayerLoaded")); multiplayerSession = NitroxServiceLocator.LocateService <IMultiplayerSession>(); packetReceiver = NitroxServiceLocator.LocateService <PacketReceiver>(); Main = this; DontDestroyOnLoad(gameObject); }
public void Awake() { Log.InGame("Multiplayer Client Loaded..."); DevConsole.RegisterConsoleCommand(this, "mplayer", false); DevConsole.RegisterConsoleCommand(this, "warpto", false); DevConsole.RegisterConsoleCommand(this, "disconnect", false); Main = this; DontDestroyOnLoad(gameObject); }
public void Awake() { DevConsole.RegisterConsoleCommand(this, "mplayer", false); DevConsole.RegisterConsoleCommand(this, "warpto", false); DevConsole.RegisterConsoleCommand(this, "disconnect", false); ClientLogger.SetLogLevel(ClientLogger.LogLevel.ConsoleMessages | ClientLogger.LogLevel.InGameMessages); this.gameObject.AddComponent <PlayerMovement>(); this.gameObject.AddComponent <PlayerStatsBroadcaster>(); main = this; }