/// <summary> /// gets the velocity (first derivative) of the bezier at time t /// </summary> /// <returns>The velocity at time.</returns> /// <param name="t">T.</param> public Vector2 getVelocityAtTime(float t) { var i = pointIndexAtTime(ref t); return(Bezier.getFirstDerivative(_points.buffer[i], _points.buffer[i + 1], _points.buffer[i + 2], _points.buffer[i + 3], t)); }
/// <summary> /// gets the point on the bezier at time t /// </summary> /// <returns>The point at time.</returns> /// <param name="t">T.</param> public Vector2 getPointAtTime(float t) { var i = pointIndexAtTime(ref t); return(Bezier.getPoint(_points.buffer[i], _points.buffer[i + 1], _points.buffer[i + 2], _points.buffer[i + 3], t)); }