public Enemy(Enemy other) : base(other) { bAgro = other.bAgro; //fWanderTimer = other.fWanderTimer; fDamage = other.fDamage; pOrbDrop = other.pOrbDrop; bDrawHealth = other.bDrawHealth; Jitter = other.Jitter; CircleDist = other.CircleDist; CircleCentre = other.CircleCentre; WanderAngle = other.WanderAngle; WanderForce = other.WanderForce; WanderAngleRand = other.WanderAngleRand; fAttackRange = other.fAttackRange; fAttackCooldown = other.fAttackCooldown; fAttackDamage = other.fAttackDamage; pOrbDrop = other.pOrbDrop; iChanceDrop = other.iChanceDrop; iShootTimer = iShootMax = other.iShootMax; fLength = other.fLength; fWanderTimer = 0; fWanderCooldown = other.fWanderCooldown; fAnimationMax = other.fAnimationMax; base.UpdateIndex(); }
public SpawnerEnemy(ContentManager Content, int i_ChanceDrop, float f_Health, float f_Speed, Enemy e_ToSpawn, String t2d_Tex = "image") : base(Content, i_ChanceDrop, t2d_Tex) { Speed = f_Speed; Position = new Vector2(Neuroleptic.Control.Rand.Next(80, 882), Neuroleptic.Control.Rand.Next(48, 445)); HealthCurrent = HealthMax = f_Health; eToSpawn = e_ToSpawn; HealthCurrent = HealthMax = f_Health; eToSpawn.Position = Position; fSpawnCooldown = fSpawnTimer = 100; iSpawned = 0; UFrameMax = 1; VFrameMax = 1; FrameWidth = Texture.Width / UFrameMax; FrameHeight = Texture.Height / VFrameMax; UpdateIndex(); }
public SpawnerEnemy(SpawnerEnemy other) : base(other) { Speed = other.Speed; Position = other.Position; HealthCurrent = other.HealthCurrent; HealthMax = other.HealthMax; eToSpawn = other.eToSpawn; fSpawnTimer = other.fSpawnTimer; fSpawnCooldown = other.fSpawnCooldown; iSpawned = other.iSpawned; UFrameMax = other.UFrameMax; VFrameMax = other.VFrameMax; FrameWidth = other.FrameWidth; FrameHeight = other.FrameHeight; UpdateIndex(); }
//This is needed because we are refering to Enemy twice, creates some magical madness public void eToSpawnXMLImport(XmlReader xml_Reader, ContentManager Content) { while (xml_Reader.Read()) { //Console.WriteLine("SpawnerEnemy eToSpawn : " + xml_Reader.Name); switch (xml_Reader.Name) { case "Enemy": eToSpawn = new Enemy(); eToSpawn.xmlImport(xml_Reader, Content); break; case "BossEnemy": eToSpawn = new BossEnemy(); ((BossEnemy)eToSpawn).xmlImport(xml_Reader, Content); break; case "BasicEnemy": eToSpawn = new BasicEnemy(); ((BasicEnemy)eToSpawn).xmlImport(xml_Reader, Content); break; case "SpawnerEnemy": eToSpawn = new SpawnerEnemy(); ((SpawnerEnemy)eToSpawn).xmlImport(xml_Reader, Content); break; case "EnemyToSpawn": return; } } }