public static CompressedVector3 Compress(Vector3 vector3, BoundedRange[] boundedRange) { CompressedVector3 data = default(CompressedVector3); #if UNITY data.x = boundedRange[0].Compress(vector3.x); data.y = boundedRange[1].Compress(vector3.y); data.z = boundedRange[2].Compress(vector3.z); #else data.x = boundedRange[0].Compress(vector3.X); data.y = boundedRange[1].Compress(vector3.Y); data.z = boundedRange[2].Compress(vector3.Z); #endif return(data); }
public static Vector3 Decompress(CompressedVector3 data, BoundedRange[] boundedRange) { return(new Vector3(boundedRange[0].Decompress(data.x), boundedRange[1].Decompress(data.y), boundedRange[2].Decompress(data.z))); }