Esempio n. 1
0
        public static CompressedVector3 Compress(Vector3 vector3, BoundedRange[] boundedRange)
        {
            CompressedVector3 data = default(CompressedVector3);

                        #if UNITY
            data.x = boundedRange[0].Compress(vector3.x);
            data.y = boundedRange[1].Compress(vector3.y);
            data.z = boundedRange[2].Compress(vector3.z);
                        #else
            data.x = boundedRange[0].Compress(vector3.X);
            data.y = boundedRange[1].Compress(vector3.Y);
            data.z = boundedRange[2].Compress(vector3.Z);
                        #endif

            return(data);
        }
Esempio n. 2
0
 public static Vector3 Decompress(CompressedVector3 data, BoundedRange[] boundedRange)
 {
     return(new Vector3(boundedRange[0].Decompress(data.x), boundedRange[1].Decompress(data.y), boundedRange[2].Decompress(data.z)));
 }