Close() public method

Clear the Data and set the MsgType to Invalid. If this is not a shared-data Msg (MsgFlags.Shared is not set), or it is shared but the reference-counter has dropped to zero, then return the data back to the BufferPool.
The object is not initialised.
public Close ( ) : void
return void
示例#1
0
        private static int Main(string[] args)
        {
            if (args.Length != 3)
            {
                Console.WriteLine("usage: remote_thr <connect-to> <message-size> <message-count>");
                return 1;
            }

            string connectTo = args[0];
            int messageSize = int.Parse(args[1]);
            int messageCount = int.Parse(args[2]);

            using (var context = NetMQContext.Create())
            using (var push = context.CreatePushSocket())
            {
                push.Connect(connectTo);

                for (int i = 0; i != messageCount; i++)
                {
                    var msg = new Msg();
                    msg.InitPool(messageSize);
                    push.Send(ref msg, SendReceiveOptions.None);
                    msg.Close();
                }
            }

            return 0;
        }
示例#2
0
 /// <summary>
 /// Transmit a byte-array of data over this socket, block until frame is sent.
 /// </summary>
 /// <param name="socket">the IOutgoingSocket to transmit on</param>
 /// <param name="data">the byte-array of data to send</param>
 /// <param name="length">the number of bytes to send from <paramref name="data"/>.</param>
 /// <param name="more">set this flag to true to signal that you will be immediately sending another frame (optional: default is false)</param>
 public static void SendFrame( this IOutgoingSocket socket,  byte[] data, int length, bool more = false)
 {
     var msg = new Msg();
     msg.InitPool(length);
     Buffer.BlockCopy(data, 0, msg.Data, msg.Offset, length);
     socket.Send(ref msg, more);
     msg.Close();
 }
示例#3
0
    public bool sendAndReceive(ref NetMQ.Msg req_msg, ref NetMQ.Msg resp_msg)
    {
        if (socket == null)
        {
            reconnect();
        }

        StdMessage m = new StdMessage(req_msg.Data[1], req_msg.Data[2]);

        NetMQ.Msg copy = new NetMQ.Msg();
        bool      ok   = false;

        for (uint i = 0; i < retries; i++)
        {
            copy.Copy(ref req_msg);

            // send
            if (!socket.TrySend(ref copy, TimeSpan.FromMilliseconds(min_trysend_ms), false))
            {
                ok = false;
                UnityEngine.Debug.Log("ReliableExternalClient: could not send");
                break;

                //TODO: clear enqueued messages when server is offline
            }
            //UnityEngine.Debug.Log("ReliableExternalClient: request sent " + m.to_string());

            // receive
            if (socket.TryReceive(ref resp_msg, timeout))
            {
                ok = true;
                // UnityEngine.Debug.Log("ReliableExternalClient: response received "
                //+ new StdMessage(resp_msg.Data[1], resp_msg.Data[2]).to_string());
                break;
            }

            //UnityEngine.Debug.Log(String.Format("ReliableExternalClient: no response from server {0}. Retrying", srvAddress));
            reconnect();
        }

        if (!ok)
        {
            UnityEngine.Debug.Log(String.Format("ReliableExternalClient: server {0} seems to be offline. Abandoning", srvAddress));
        }

        copy.Close();
        socket.Dispose();  //call Dispose on all sockets before cleanup the netmq context
        socket.Close();

        socket = null;

        if (socket == null)
        {
            UnityEngine.Debug.Log("ReliableExternalClient: socket closed and null");
        }

        return(ok);
    }
示例#4
0
        public static void Send([NotNull] this IOutgoingSocket socket, [NotNull] byte[] data, int length, SendReceiveOptions options)
        {
            var msg = new Msg();
            msg.InitPool(length);

            Buffer.BlockCopy(data, 0, msg.Data, 0, length);

            socket.Send(ref msg, options);

            msg.Close();
        }
    public override void OnUnregistered()
    {
        base.OnUnregistered();

        Debug.Assert(_zmqPredictedMotion != null);
        _zmqPredictedMotion.Close();
        _msgRecv.Close();

        _zmqPredictedMotion.Dispose();
        _zmqPredictedMotion = null;

        _lastCenterEyePosition = Vector3.zero;
    }
    public void Close()
    {
        if (_zmqPredictedMotion == null)
        {
            return;
        }

        _zmqPredictedMotion.Close();
        _msgRecv.Close();

        _zmqPredictedMotion.Dispose();
        _zmqPredictedMotion = null;
    }
示例#7
0
        private static int Main(string[] args)
        {
            if (args.Length != 3)
            {
                Console.WriteLine("usage: local_thr <bind-to> <message-size> <message-count>");
                return 1;
            }

            string bindTo = args[0];
            int messageSize = int.Parse(args[1]);
            int messageCount = int.Parse(args[2]);

            using (var context = NetMQContext.Create())
            using (var pullSocket = context.CreatePullSocket())
            {
                pullSocket.Bind(bindTo);

                var msg = new Msg();
                msg.InitEmpty();

                pullSocket.Receive(ref msg);

                var stopWatch = Stopwatch.StartNew();
                for (int i = 0; i != messageCount - 1; i++)
                {
                    pullSocket.Receive(ref msg);
                    if (msg.Size != messageSize)
                    {
                        Console.WriteLine("message of incorrect size received. Received: " + msg.Size + " Expected: " + messageSize);
                        return -1;
                    }
                }
                stopWatch.Stop();
                var millisecondsElapsed = stopWatch.ElapsedMilliseconds;
                if (millisecondsElapsed == 0)
                    millisecondsElapsed = 1;

                msg.Close();

                double messagesPerSecond = (double)messageCount/millisecondsElapsed*1000;
                double megabits = messagesPerSecond*messageSize*8/1000000;

                Console.WriteLine("message size: {0} [B]", messageSize);
                Console.WriteLine("message count: {0}", messageCount);
                Console.WriteLine("mean throughput: {0:0.000} [msg/s]", messagesPerSecond);
                Console.WriteLine("mean throughput: {0:0.000} [Mb/s]", megabits);
            }

            return 0;
        }
示例#8
0
        public static byte[] ReceiveFrameBytes([NotNull] this IReceivingSocket socket, out bool more)
        {
            var msg = new Msg();
            msg.InitEmpty();

            socket.Receive(ref msg);

            var data = msg.CloneData();

            more = msg.HasMore;

            msg.Close();
            return data;
        }
示例#9
0
        private static int Main(string[] args)
        {
            if (args.Length != 3)
            {
                Console.WriteLine("usage: remote_lat remote_lat <connect-to> <message-size> <roundtrip-count>");
                return 1;
            }

            string connectTo = args[0];
            int messageSize = int.Parse(args[1]);
            int roundtripCount = int.Parse(args[2]);

            using (var context = NetMQContext.Create())
            using (var req = context.CreateRequestSocket())
            {
                req.Connect(connectTo);

                var msg = new Msg();
                msg.InitPool(messageSize);

                var stopWatch = Stopwatch.StartNew();

                for (int i = 0; i != roundtripCount; i++)
                {
                    req.Send(ref msg, SendReceiveOptions.None);

                    req.Receive(ref msg);

                    if (msg.Size != messageSize)
                    {
                        Console.WriteLine("message of incorrect size received. Received: {0} Expected: {1}", msg.Size, messageSize);
                        return -1;
                    }
                }

                stopWatch.Stop();

                msg.Close();

                double elapsedMicroseconds = stopWatch.ElapsedTicks*1000000L/Stopwatch.Frequency;
                double latency = elapsedMicroseconds/(roundtripCount*2);

                Console.WriteLine("message size: {0} [B]", messageSize);
                Console.WriteLine("roundtrip count: {0}", roundtripCount);
                Console.WriteLine("average latency: {0:0.000} [µs]", latency);
            }

            return 0;
        }
        /// <summary>
        /// Transmit a string over this socket, block until frame is sent.
        /// </summary>
        /// <param name="socket">the IOutgoingSocket to transmit on</param>
        /// <param name="message">the string to send</param>
        /// <param name="more">set this flag to true to signal that you will be immediately sending another frame (optional: default is false)</param>
        public static void SendFrame([NotNull] this IOutgoingSocket socket, [NotNull] string message, bool more = false)
        {
            var msg = new Msg();

            // Count the number of bytes required to encode the string.
            // Note that non-ASCII strings may not have an equal number of characters
            // and bytes. The encoding must be queried for this answer.
            // With this number, request a buffer from the pool.
            msg.InitPool(SendReceiveConstants.DefaultEncoding.GetByteCount(message));

            // Encode the string into the buffer
            SendReceiveConstants.DefaultEncoding.GetBytes(message, 0, message.Length, msg.Data, 0);

            socket.Send(ref msg, more);
            msg.Close();
        }
示例#11
0
        public static (uint, string) ReceiveString(this IRoutingIdSocket socket, Encoding encoding, CancellationToken cancellationToken = default)
        {
            var msg = new Msg();

            msg.InitEmpty();

            try
            {
                socket.Receive(ref msg, cancellationToken);
                var routingId = msg.RoutingId;
                var str       = msg.Size > 0
                    ? msg.GetString(encoding)
                    : string.Empty;
                return(routingId, str);
            }
            finally
            {
                msg.Close();
            }
        }
        public static byte[] Receive([NotNull] this IReceivingSocket socket, SendReceiveOptions options, out bool hasMore)
        {
            var msg = new Msg();

            msg.InitEmpty();

            socket.Receive(ref msg, options);

            var data = new byte[msg.Size];

            if (msg.Size > 0)
            {
                Buffer.BlockCopy(msg.Data, 0, data, 0, msg.Size);
            }

            hasMore = msg.HasMore;

            msg.Close();

            return(data);
        }
        public static string ReceiveString(this IReceivingSocket socket, Encoding encoding, SendReceiveOptions options, out bool hasMore)
        {
            Msg msg = new Msg();

            msg.InitEmpty();

            socket.Receive(ref msg, options);

            hasMore = msg.HasMore;

            string data = string.Empty;

            if (msg.Size > 0)
            {
                data = encoding.GetString(msg.Data, 0, msg.Size);
            }

            msg.Close();

            return(data);
        }
示例#14
0
        /// <summary>
        /// Receive a string from <paramref name="socket"/>, blocking until one arrives, and decode using <paramref name="encoding"/>.
        /// </summary>
        /// <param name="socket">The socket to receive from.</param>
        /// <param name="encoding">The encoding used to convert the data to a string.</param>
        /// <param name="cancellationToken">The token to monitor for cancellation requests. The default value is <see cref="CancellationToken.None"/>.</param>
        /// <returns>Tuple of group and the content of the received message as a string.</returns>
        /// <exception cref="System.OperationCanceledException">The token has had cancellation requested.</exception>
        public static (string, string) ReceiveString(this IGroupInSocket socket, Encoding encoding,
                                                     CancellationToken cancellationToken = default)
        {
            var msg = new Msg();

            msg.InitEmpty();

            try
            {
                socket.Receive(ref msg, cancellationToken);
                var group = msg.Group;
                var str   = msg.Size > 0
                    ? msg.GetString(encoding)
                    : string.Empty;
                return(group, str);
            }
            finally
            {
                msg.Close();
            }
        }
示例#15
0
        /// <summary>
        /// Receive all frames of the next message from <paramref name="socket"/>, blocking until a message arrives.
        /// </summary>
        /// <param name="socket">The socket to receive from.</param>
        /// <param name="frames">Reference to a list for return values. If <c>null</c> a new instance will be assigned, otherwise the provided list will be cleared and populated.</param>
        /// <param name="expectedFrameCount">Optional initial <see cref="List{T}.Capacity"/> for the returned <see cref="List{T}"/>.</param>
        public static void ReceiveMultipartBytes([NotNull] this IReceivingSocket socket, ref List <byte[]> frames, int expectedFrameCount = 4)
        {
            if (frames == null)
            {
                frames = new List <byte[]>(expectedFrameCount);
            }
            else
            {
                frames.Clear();
            }

            var msg = new Msg();

            msg.InitEmpty();

            do
            {
                socket.Receive(ref msg);
                frames.Add(msg.CloneData());
            }while (msg.HasMore);

            msg.Close();
        }
        public static string ReceiveString([NotNull] this IReceivingSocket socket, [NotNull] Encoding encoding, SendReceiveOptions options, out bool hasMore)
        {
            if (encoding == null)
            {
                throw new ArgumentNullException("encoding");
            }

            var msg = new Msg();

            msg.InitEmpty();

            socket.Receive(ref msg, options);

            hasMore = msg.HasMore;

            string data = msg.Size > 0
                ? encoding.GetString(msg.Data, 0, msg.Size)
                : string.Empty;

            msg.Close();

            return(data);
        }
示例#17
0
        private static int Main(string[] args)
        {
            if (args.Length != 3)
            {
                Console.WriteLine("usage: local_lat <bind-to> <message-size> <roundtrip-count>");
                return 1;
            }

            string bindTo = args[0];
            int messageSize = int.Parse(args[1]);
            int roundtripCount = int.Parse(args[2]);

            using (var context = NetMQContext.Create())
            using (var rep = context.CreateResponseSocket())
            {
                rep.Bind(bindTo);

                var msg = new Msg();
                msg.InitEmpty();

                for (int i = 0; i != roundtripCount; i++)
                {
                    rep.Receive(ref msg);
                    if (msg.Size != messageSize)
                    {
                        Console.WriteLine("message of incorrect size received. Received: " + msg.Size + " Expected: " + messageSize);
                        return -1;
                    }

                    rep.Send(ref msg, SendReceiveOptions.None);
                }

                msg.Close();
            }

            return 0;
        }
示例#18
0
        public static string ReceiveFrameString([NotNull] this IReceivingSocket socket, [NotNull] Encoding encoding, out bool more)
        {
            var msg = new Msg();
            msg.InitEmpty();

            socket.Receive(ref msg);

            more = msg.HasMore;

            var str = msg.Size > 0
                ? encoding.GetString(msg.Data, msg.Offset, msg.Size)
                : string.Empty;

            msg.Close();
            return str;
        }
示例#19
0
        /// <summary>
        /// Attempt to receive a single frame from <paramref cref="socket"/>, and decode as a string using <paramref name="encoding"/>.
        /// If no message is available within <paramref name="timeout"/>, return <c>false</c>.
        /// </summary>
        /// <param name="socket">The socket to receive from.</param>
        /// <param name="timeout">The maximum period of time to wait for a message to become available.</param>
        /// <param name="encoding">The encoding used to convert the frame's data to a string.</param>
        /// <param name="frameString">The content of the received message frame as a string, or <c>null</c> if no message was available.</param>
        /// <param name="more"><c>true</c> if another frame of the same message follows, otherwise <c>false</c>.</param>
        /// <returns><c>true</c> if a message was available, otherwise <c>false</c>.</returns>
        public static bool TryReceiveFrameString([NotNull] this IReceivingSocket socket, TimeSpan timeout, [NotNull] Encoding encoding, out string frameString, out bool more)
        {
            var msg = new Msg();
            msg.InitEmpty();

            if (socket.TryReceive(ref msg, timeout))
            {
                more = msg.HasMore;

                frameString = msg.Size > 0
                    ? encoding.GetString(msg.Data, msg.Offset, msg.Size)
                    : string.Empty;

                msg.Close();
                return true;
            }

            frameString = null;
            more = false;
            msg.Close();
            return false;
        }
示例#20
0
        /// <summary>
        /// Receive all frames of the next message from <paramref cref="socket"/>, blocking until a message arrives.
        /// </summary>
        /// <param name="socket">The socket to receive from.</param>
        /// <param name="frames">Reference to a list for return values. If <c>null</c> a new instance will be assigned, otherwise the provided list will be cleared and populated.</param>
        /// <param name="expectedFrameCount">Optional initial <see cref="List{T}.Capacity"/> for the returned <see cref="List{T}"/>.</param>
        public static void ReceiveMultipartBytes([NotNull] this IReceivingSocket socket, ref List<byte[]> frames, int expectedFrameCount = 4)
        {
            if (frames == null)
                frames = new List<byte[]>(expectedFrameCount);
            else
                frames.Clear();

            var msg = new Msg();
            msg.InitEmpty();

            do
            {
                socket.Receive(ref msg);
                frames.Add(msg.CloneData());
            }
            while (msg.HasMore);

            msg.Close();
        }
示例#21
0
        /// <summary>
        /// Attempt to receive all frames of the next message from <paramref cref="socket"/>.
        /// If no message is available within <paramref name="timeout"/>, return <c>false</c>.
        /// </summary>
        /// <param name="socket">The socket to receive from.</param>
        /// <param name="timeout">The maximum period of time to wait for a message to become available.</param>
        /// <param name="frames">Reference to a list for return values. If <c>null</c> a new instance will be assigned, otherwise the provided list will be cleared and populated.</param>
        /// <param name="expectedFrameCount">Optional initial <see cref="List{T}.Capacity"/> for the returned <see cref="List{T}"/>.</param>
        public static bool TryReceiveMultipartBytes([NotNull] this IReceivingSocket socket, TimeSpan timeout, ref List<byte[]> frames, int expectedFrameCount = 4)
        {
            var msg = new Msg();
            msg.InitEmpty();

            // Try to read the first frame
            if (!socket.TryReceive(ref msg, timeout))
            {
                msg.Close();
                return false;
            }

            // We have one, so prepare the container
            if (frames == null)
                frames = new List<byte[]>(expectedFrameCount);
            else
                frames.Clear();

            // Add the frame
            frames.Add(msg.CloneData());

            // Rinse and repeat...
            while (msg.HasMore)
            {
                socket.Receive(ref msg);
                frames.Add(msg.CloneData());
            }

            msg.Close();
            return true;
        }
示例#22
0
        /// <summary>
        /// Receive a single frame from <paramref name="socket"/>, asynchronously, and decode as a string using <paramref name="encoding"/>.
        /// </summary>
        /// <param name="socket">The socket to receive from.</param>
        /// <param name="encoding">The encoding used to convert the frame's data to a string.</param>
        /// <param name="cancellationToken">The token used to propagate notification that this operation should be canceled.</param>
        /// <returns>The content of the received message frame as a string and boolean indicate if another frame of the same message follows..</returns>
        public static Task <(string, bool)> ReceiveFrameStringAsync(
            this NetMQSocket socket,
            Encoding encoding,
            CancellationToken cancellationToken = default(CancellationToken))
        {
            if (NetMQRuntime.Current == null)
            {
                throw new InvalidOperationException("NetMQRuntime must be created before calling async functions");
            }

            socket.AttachToRuntime();

            var msg = new Msg();

            msg.InitEmpty();

            if (socket.TryReceive(ref msg, TimeSpan.Zero))
            {
                var str = msg.Size > 0
                    ? msg.GetString(encoding)
                    : string.Empty;

                msg.Close();
                return(Task.FromResult((str, msg.HasMore)));
            }

            TaskCompletionSource <(string, bool)> source = new TaskCompletionSource <(string, bool)>();

            CancellationTokenRegistration?registration = null;

            if (cancellationToken.CanBeCanceled)
            {
                registration = cancellationToken.Register(PropagateCancel);
            }

            void Listener(object sender, NetMQSocketEventArgs args)
            {
                if (socket.TryReceive(ref msg, TimeSpan.Zero))
                {
                    var str = msg.Size > 0
                        ? msg.GetString(encoding)
                        : string.Empty;
                    bool more = msg.HasMore;
                    msg.Close();

                    socket.ReceiveReady -= Listener;
                    registration?.Dispose();
                    source.TrySetResult((str, more));
                }
            }

            void PropagateCancel()
            {
                socket.ReceiveReady -= Listener;
                registration?.Dispose();
                source.TrySetCanceled();
            }

            socket.ReceiveReady += Listener;

            return(source.Task);
        }
示例#23
0
        public static byte[] Receive([NotNull] this IReceivingSocket socket, SendReceiveOptions options, out bool hasMore)
        {
            var msg = new Msg();
            msg.InitEmpty();

            socket.Receive(ref msg, options);

            var data = msg.CloneData();

            hasMore = msg.HasMore;

            msg.Close();
            return data;
        }
示例#24
0
        public static List<string> ReceiveMultipartStrings([NotNull] this IReceivingSocket socket, [NotNull] Encoding encoding, int expectedFrameCount = 4)
        {
            var frames = new List<string>(expectedFrameCount);

            var msg = new Msg();
            msg.InitEmpty();

            do
            {
                socket.Receive(ref msg);
                frames.Add(encoding.GetString(msg.Data, msg.Offset, msg.Size));
            }
            while (msg.HasMore);

            msg.Close();
            return frames;
        }
示例#25
0
 /// <summary>
 /// Receive a single frame from <paramref cref="socket"/>, blocking until one arrives, then ignore its content.
 /// </summary>
 /// <param name="socket">The socket to receive from.</param>
 public static void SkipFrame([NotNull] this IReceivingSocket socket)
 {
     var msg = new Msg();
     msg.InitEmpty();
     socket.Receive(ref msg);
     msg.Close();
 }
示例#26
0
 /// <summary>
 /// Attempt to receive a single frame from <paramref cref="socket"/>, then ignore its content.
 /// If no message is available within <paramref name="timeout"/>, return <c>false</c>.
 /// </summary>
 /// <param name="socket">The socket to receive from.</param>
 /// <param name="timeout">The maximum period of time to wait for a message to become available.</param>
 /// <returns><c>true</c> if a frame was received and ignored, otherwise <c>false</c>.</returns>
 public static bool TrySkipFrame([NotNull] this IReceivingSocket socket, TimeSpan timeout)
 {
     var msg = new Msg();
     msg.InitEmpty();
     var received = socket.TryReceive(ref msg, timeout);
     msg.Close();
     return received;
 }
示例#27
0
        /// <summary>
        /// Attempt to receive a single frame from <paramref cref="socket"/>, then ignore its content.
        /// If no message is available within <paramref name="timeout"/>, return <c>false</c>.
        /// Indicate whether further frames exist via <paramref name="more"/>.
        /// </summary>
        /// <param name="socket">The socket to receive from.</param>
        /// <param name="timeout">The maximum period of time to wait for a message to become available.</param>
        /// <param name="more"><c>true</c> if another frame of the same message follows, otherwise <c>false</c>.</param>
        /// <returns><c>true</c> if a frame was received and ignored, otherwise <c>false</c>.</returns>
        public static bool TrySkipFrame([NotNull] this IReceivingSocket socket, TimeSpan timeout, out bool more)
        {
            var msg = new Msg();
            msg.InitEmpty();

            if (!socket.TryReceive(ref msg, timeout))
            {
                more = false;
                msg.Close();
                return false;
            }

            more = msg.HasMore;
            msg.Close();
            return true;
        }
示例#28
0
 /// <summary>
 /// Attempt to receive a single frame from <paramref cref="socket"/>, then ignore its content.
 /// If no message is immediately available, return <c>false</c>.
 /// Indicate whether further frames exist via <paramref name="more"/>.
 /// </summary>
 /// <param name="socket">The socket to receive from.</param>
 /// <param name="more"><c>true</c> if another frame of the same message follows, otherwise <c>false</c>.</param>
 /// <returns><c>true</c> if a frame was received and ignored, otherwise <c>false</c>.</returns>
 public static bool TrySkipFrame([NotNull] this IReceivingSocket socket, out bool more)
 {
     var msg = new Msg();
     msg.InitEmpty();
     var result = socket.TryReceive(ref msg, TimeSpan.Zero);
     more = msg.HasMore;
     msg.Close();
     return result;
 }
示例#29
0
        /// <summary>
        /// Receive frames from <paramref cref="socket"/>, blocking until a valid signal arrives.
        /// </summary>
        /// <param name="socket">The socket to receive from.</param>
        /// <returns><c>true</c> if the received signal was zero, otherwise <c>false</c>.</returns>
        public static bool ReceiveSignal([NotNull] this IReceivingSocket socket)
        {
            var msg = new Msg();
            msg.InitEmpty();

            while (true)
            {
                socket.Receive(ref msg);

                var isMultiFrame = msg.HasMore;
                while (msg.HasMore)
                {
                    socket.Receive(ref msg);
                }

                if (isMultiFrame || msg.Size != 8)
                    continue;

                var signalValue = NetworkOrderBitsConverter.ToInt64(msg.Data);

                if ((signalValue & 0x7FFFFFFFFFFFFF00L) == 0x7766554433221100L)
                {
                    msg.Close();
                    return (signalValue & 255) == 0;
                }
            }
        }
示例#30
0
        /// <summary>
        /// Transmit a status-signal over this socket.
        /// </summary>
        /// <param name="socket">the IOutgoingSocket to transmit on</param>
        /// <param name="status">a byte that contains the status signal to send</param>
        private static void Signal([NotNull] this IOutgoingSocket socket, byte status)
        {
            long signalValue = 0x7766554433221100L + status;

            Msg msg = new Msg();
            msg.InitPool(8);
            NetworkOrderBitsConverter.PutInt64(signalValue, msg.Data);

            socket.Send(ref msg, false);

            msg.Close();
        }
示例#31
0
        public static string ReceiveString([NotNull] this IReceivingSocket socket, [NotNull] Encoding encoding, SendReceiveOptions options, out bool hasMore)
        {
            if (encoding == null)
                throw new ArgumentNullException("encoding");

            var msg = new Msg();
            msg.InitEmpty();

            socket.Receive(ref msg, options);

            hasMore = msg.HasMore;

            string data = msg.Size > 0
                ? encoding.GetString(msg.Data, msg.Offset, msg.Size)
                : string.Empty;

            msg.Close();
            return data;
        }
示例#32
0
        /// <summary>
        /// Attempt to transmit a single frame on <paramref cref="socket"/>.
        /// If message cannot be sent within <paramref name="timeout"/>, return <c>false</c>.
        /// </summary>
        /// <param name="socket">the IOutgoingSocket to transmit on</param>
        /// <param name="timeout">The maximum period of time to try to send a message.</param>
        /// <param name="data">the byte-array of data to send</param>        
        /// <param name="length">the number of bytes to send from <paramref name="data"/>.</param>
        /// <param name="more">set this flag to true to signal that you will be immediately sending another frame (optional: default is false)</param>
        /// <returns><c>true</c> if a message was available, otherwise <c>false</c>.</returns>
        public static bool TrySendFrame([NotNull] this IOutgoingSocket socket, TimeSpan timeout, [NotNull] byte[] data, int length, bool more = false)
        {
            var msg = new Msg();
            msg.InitPool(length);
            Buffer.BlockCopy(data, 0, msg.Data, 0, length);

            if (!socket.TrySend(ref msg, timeout, more))
            {
                msg.Close();
                return false;
            }

            msg.Close();
            return true;
        }
示例#33
0
 /// <summary>
 /// Receive all frames of the next message from <paramref cref="socket"/>, blocking until a message arrives, then ignore their contents.
 /// </summary>
 /// <param name="socket">The socket to receive from.</param>
 public static void SkipMultipartMessage([NotNull] this IReceivingSocket socket)
 {
     var msg = new Msg();
     msg.InitEmpty();
     do
     {
         socket.Receive(ref msg);
     }
     while (msg.HasMore);
     msg.Close();
 }
示例#34
0
        /// <summary>
        /// Attempt to receive a valid signal from <paramref cref="socket"/>.
        /// If no message is available within <paramref name="timeout"/>, return <c>false</c>.
        /// </summary>
        /// <param name="socket">The socket to receive from.</param>
        /// <param name="timeout">The maximum period of time to wait for a message to become available.</param>
        /// <param name="signal"><c>true</c> if the received signal was zero, otherwise <c>false</c>. If no signal received, <c>false</c>.</param>
        /// <returns><c>true</c> if a valid signal was observed, otherwise <c>false</c>.</returns>
        public static bool TryReceiveSignal([NotNull] this IReceivingSocket socket, TimeSpan timeout, out bool signal)
        {
            var msg = new Msg();
            msg.InitEmpty();

            // TODO use clock to enforce timeout across multiple loop iterations — if invalid messages are received regularly, the method may not return once the timeout elapses

            while (true)
            {
                if (!socket.TryReceive(ref msg, timeout))
                {
                    signal = false;
                    msg.Close();
                    return false;
                }

                var isMultiFrame = msg.HasMore;
                while (msg.HasMore)
                {
                    socket.Receive(ref msg);
                }

                if (isMultiFrame || msg.Size != 8)
                    continue;

                var signalValue = NetworkOrderBitsConverter.ToInt64(msg.Data);

                if ((signalValue & 0x7FFFFFFFFFFFFF00L) == 0x7766554433221100L)
                {
                    signal = (signalValue & 255) == 0;
                    msg.Close();
                    return true;
                }
            }
        }
示例#35
0
        /// <summary>
        /// Attempt to receive all frames of the next message from <paramref cref="socket"/>, and decode them as strings using <paramref name="encoding"/>.
        /// If no message is available within <paramref name="timeout"/>, return <c>false</c>.
        /// </summary>
        /// <param name="socket">The socket to receive from.</param>
        /// <param name="timeout">The maximum period of time to wait for a message to become available.</param>
        /// <param name="encoding">The encoding used to convert the frame's data to a string.</param>
        /// <param name="frames">The frames of the received message as strings. Untouched if no message was available.</param>
        /// <param name="expectedFrameCount">Specifies the initial capacity of the <see cref="List{T}"/> used
        /// to buffer results. If the number of frames is known, set it here. If more frames arrive than expected,
        /// an extra allocation will occur, but the result will still be correct.</param>
        /// <returns><c>true</c> if a message was available, otherwise <c>false</c>.</returns>
        public static bool TryReceiveMultipartStrings([NotNull] this IReceivingSocket socket, TimeSpan timeout, [NotNull] Encoding encoding, [CanBeNull] ref List<string> frames, int expectedFrameCount = 4)
        {
            var msg = new Msg();
            msg.InitEmpty();

            // Try to read the first frame
            if (!socket.TryReceive(ref msg, timeout))
            {
                msg.Close();
                return false;
            }

            // We have one, so prepare the container
            if (frames == null)
                frames = new List<string>(expectedFrameCount);
            else
                frames.Clear();

            // Add the frame
            frames.Add(encoding.GetString(msg.Data, msg.Offset, msg.Size));

            // Rinse and repeat...
            while (msg.HasMore)
            {
                socket.Receive(ref msg);
                frames.Add(encoding.GetString(msg.Data, msg.Offset, msg.Size));
            }

            msg.Close();
            return true;
        }
示例#36
0
 /// <summary>
 /// Attempt to receive all frames of the next message from <paramref cref="socket"/>, then ignore their contents.
 /// If no message is immediately available, return <c>false</c>.
 /// </summary>
 /// <param name="socket">The socket to receive from.</param>
 /// <returns><c>true</c> if a frame was received and ignored, otherwise <c>false</c>.</returns>
 public static bool TrySkipMultipartMessage([NotNull] this IReceivingSocket socket)
 {
     var msg = new Msg();
     msg.InitEmpty();
     var received = socket.TryReceive(ref msg, TimeSpan.Zero);
     msg.Close();
     return received;
 }
示例#37
0
 /// <summary>
 /// Receive a single frame from <paramref cref="socket"/>, blocking until one arrives, then ignore its content.
 /// Indicate whether further frames exist via <paramref name="more"/>.
 /// </summary>
 /// <param name="socket">The socket to receive from.</param>
 /// <param name="more"><c>true</c> if another frame of the same message follows, otherwise <c>false</c>.</param>
 public static void SkipFrame([NotNull] this IReceivingSocket socket, out bool more)
 {
     var msg = new Msg();
     msg.InitEmpty();
     socket.Receive(ref msg);
     more = msg.HasMore;
     msg.Close();
 }
示例#38
0
        /// <summary>
        /// Attempt to receive all frames of the next message from <paramref cref="socket"/>, then ignore their contents.
        /// If no message is available within <paramref name="timeout"/>, return <c>false</c>.
        /// </summary>
        /// <param name="socket">The socket to receive from.</param>
        /// <param name="timeout">The maximum period of time to wait for a message to become available.</param>
        /// <returns><c>true</c> if a frame was received and ignored, otherwise <c>false</c>.</returns>
        public static bool TrySkipMultipartMessage([NotNull] this IReceivingSocket socket, TimeSpan timeout)
        {
            var msg = new Msg();
            msg.InitEmpty();

            // Try to read the first frame
            if (!socket.TryReceive(ref msg, timeout))
            {
                msg.Close();
                return false;
            }

            // Rinse and repeat...
            while (msg.HasMore)
            {
                socket.Receive(ref msg);
            }

            msg.Close();
            return true;
        }
示例#39
0
        /// <summary>
        /// Attempt to transmit a status-signal over this socket.
        /// If signal cannot be sent immediately, return <c>false</c>.
        /// </summary>
        /// <param name="socket">the IOutgoingSocket to transmit on</param>
        /// <param name="status">a byte that contains the status signal to send</param>
        private static bool TrySignal([NotNull] this IOutgoingSocket socket, byte status)
        {
            long signalValue = 0x7766554433221100L + status;

            Msg msg = new Msg();
            msg.InitPool(8);
            NetworkOrderBitsConverter.PutInt64(signalValue, msg.Data);

            if (!socket.TrySend(ref msg, TimeSpan.Zero, false))
            {
                msg.Close();
                return false;
            }

            msg.Close();
            return true;
        }
示例#40
0
        /// <summary>
        /// Attempt to receive a single frame from <paramref cref="socket"/>.
        /// If no message is available within <paramref name="timeout"/>, return <c>false</c>.
        /// Indicate whether further frames exist via <paramref name="more"/>.
        /// </summary>
        /// <param name="socket">The socket to receive from.</param>
        /// <param name="more"><c>true</c> if another frame of the same message follows, otherwise <c>false</c>.</param>
        /// <param name="timeout">The maximum period of time to wait for a message to become available.</param>
        /// <param name="bytes">The content of the received message frame, or <c>null</c> if no message was available.</param>
        /// <returns><c>true</c> if a message was available, otherwise <c>false</c>.</returns>
        public static bool TryReceiveFrameBytes([NotNull] this IReceivingSocket socket, TimeSpan timeout, out byte[] bytes, out bool more)
        {
            var msg = new Msg();
            msg.InitEmpty();

            if (!socket.TryReceive(ref msg, timeout))
            {
                msg.Close();
                bytes = null;
                more = false;
                return false;
            }

            bytes = msg.CloneData();
            more = msg.HasMore;

            msg.Close();
            return true;
        }