public void ConnectToClient(string inputIPString)
    {
        Debug.Log("Trying to connect to: " + inputIPString);

        string pose_host_address  = "tcp://" + inputIPString + ":" + pose_client_port.ToString();
        string video_host_address = "tcp://" + inputIPString + ":" + video_client_port.ToString();

        // Close ZMQ sockets
        pull_socket.Close();
        push_socket.Close();
        Debug.Log("Terminated ZMQ sockets.");
        NetMQConfig.Cleanup();

        // Reinstantiate sockets
        InstantiateSockets();

        // Try to connect sockets
        try
        {
            pull_socket.Connect(pose_host_address);
            push_socket.Connect(video_host_address);
            Debug.Log("Sockets bound.");
            // Save ip address for use on next boot.
            PlayerPrefs.SetString(client_ip_pref_key, inputIPString);
            PlayerPrefs.Save();
        }
        catch (Exception)
        {
            Debug.LogError("Input address from textbox is invalid. Note that hostnames are not supported!");
            throw;
        }
    }
示例#2
0
    /* =====================
     * UNITY PLAYER EVENT HOOKS
     * =====================
     */

    // Function called when Unity Player is loaded.
    public IEnumerator Start()
    {
        // Check if the program should use CLI arguments (with defaults)
        if (!Application.isEditor)
        {
            pose_host  = GetArg("-pose-host", pose_host_default);
            video_host = GetArg("-video-host", video_host_default);
        }

        // Init simple splash screen
        Text text_obj = splashScreen.GetComponentInChildren <Text>(true);

        text_obj.text = "FlightGoggles Simulation Environment" + Environment.NewLine +
                        flight_goggles_version + Environment.NewLine + Environment.NewLine +
                        "Waiting for client connection..." + Environment.NewLine + Environment.NewLine +
                        "Pose input socket:" + Environment.NewLine + pose_host + Environment.NewLine + Environment.NewLine +
                        "Video output socket:" + Environment.NewLine + video_host;

        splashScreen.SetActive(true);

        // Fixes for Unity/NetMQ conflict stupidity.
        AsyncIO.ForceDotNet.Force();
        socket_lock = new object();

        // Connect sockets
        Debug.Log("Creating sockets.");
        pull_socket = new NetMQ.Sockets.SubscriberSocket();
        pull_socket.Options.ReceiveHighWatermark = 90;
        pull_socket.Connect(pose_host);

        // Setup subscriptions.
        pull_socket.Subscribe("Pose");
        push_socket = new NetMQ.Sockets.PublisherSocket();
        push_socket.Connect(video_host);
        Debug.Log("Sockets bound.");

        // Initialize Internal State
        internal_state = new UnityState_t();

        // Do not try to do any processing this frame so that we can render our splash screen.
        internal_state.screenSkipFrames = 1;

        // Wait until end of frame to transmit images
        while (true)
        {
            // Wait until all rendering + UI is done.
            // Blocks until the frame is rendered.
            yield return(new WaitForEndOfFrame());

            // Check if this frame should be rendered.
            if (internal_state.readyToRender)
            {
                // Read the frame from the GPU backbuffer and send it via ZMQ.
                sendFrameOnWire();
            }
        }
    }
示例#3
0
        public void ConnectBothSockets()
        {
            using (var pub = new PublisherSocket())
            using (var sub = new SubscriberSocket())
            {
                pub.Connect("pgm://224.0.0.1:5555");
                sub.Connect("pgm://224.0.0.1:5555");

                sub.Subscribe("");

                pub.SendFrame("Hi");

                bool more;
                Assert.AreEqual("Hi", sub.ReceiveFrameString(out more));
                Assert.IsFalse(more);
            }
        }
示例#4
0
        public void Sending1000Messages()
        {
            // creating two different context and sending 1000 messages

            int count = 0;

            var subReady = new ManualResetEvent(false);

            Task subTask = Task.Factory.StartNew(() =>
            {
                using (var sub = new SubscriberSocket())
                {
                    sub.Bind("pgm://224.0.0.1:5555");
                    sub.Subscribe("");

                    subReady.Set();

                    while (count < 1000)
                    {
                        bool more;
                        Assert.AreEqual(count, BitConverter.ToInt32(sub.ReceiveFrameBytes(out more), 0));
                        Assert.IsFalse(more);
                        count++;
                    }
                }
            });

            subReady.WaitOne();

            Task pubTask = Task.Factory.StartNew(() =>
            {
                using (var pub = new PublisherSocket())
                {
                    pub.Connect("pgm://224.0.0.1:5555");

                    for (int i = 0; i < 1000; i++)
                        pub.SendFrame(BitConverter.GetBytes(i));

                    // if we close the socket before the subscriber receives all messages subscriber
                    // might miss messages, lets wait another second
                    Thread.Sleep(1000);
                }
            });

            pubTask.Wait();
            subTask.Wait();

            Assert.AreEqual(1000, count);
        }
示例#5
0
        public void UseInterface()
        {
            #if NETCOREAPP1_0
            var hostEntry = Dns.GetHostEntryAsync(Dns.GetHostName()).Result;
            #else
            var hostEntry = Dns.GetHostEntry(Dns.GetHostName());
            #endif

            string ip = hostEntry.AddressList
                .Where(addr => addr.AddressFamily == AddressFamily.InterNetwork)
                .Select(addr => addr.ToString())
                .FirstOrDefault();

            using (var pub = new PublisherSocket())
            using (var sub = new SubscriberSocket())
            {
                pub.Connect($"pgm://{ip};224.0.0.1:5555");
                sub.Bind($"pgm://{ip};224.0.0.1:5555");

                sub.Subscribe("");

                pub.SendFrame("Hi");

                bool more;
                Assert.AreEqual("Hi", sub.ReceiveFrameString(out more));
                Assert.IsFalse(more);
            }
        }
示例#6
0
        public void SetPgmSettings()
        {
            const int MegaBit = 1024;
            const int MegaByte = 1024;

            using (var pub = new PublisherSocket())
            using (var sub = new SubscriberSocket())
            {
                pub.Options.MulticastHops = 2;
                pub.Options.MulticastRate = 40*MegaBit; // 40 megabit
                pub.Options.MulticastRecoveryInterval = TimeSpan.FromMinutes(10);
                pub.Options.SendBuffer = MegaByte*10; // 10 megabyte

                pub.Connect("pgm://224.0.0.1:5555");

                sub.Options.ReceiveBuffer = MegaByte*10;
                sub.Bind("pgm://224.0.0.1:5555");

                sub.Subscribe("");

                pub.SendFrame("Hi");

                bool more;
                Assert.AreEqual("Hi", sub.ReceiveFrameString(out more));
                Assert.IsFalse(more);

                Assert.AreEqual(2, pub.Options.MulticastHops);
                Assert.AreEqual(40*MegaBit, pub.Options.MulticastRate);
                Assert.AreEqual(TimeSpan.FromMinutes(10), pub.Options.MulticastRecoveryInterval);
                Assert.AreEqual(MegaByte*10, pub.Options.SendBuffer);
                Assert.AreEqual(MegaByte*10, sub.Options.ReceiveBuffer);
            }
        }
示例#7
0
        public void ThroughXPubXSubWithReconnectingPublisher()
        {
            using (var xpub = new XPublisherSocket())
            using (var xsub = new XSubscriberSocket())
            using (var poller = new NetMQPoller {xsub, xpub})
            {
                var xPubPort = (ushort)xpub.BindRandomPort("tcp://*");
                var xSubPort = (ushort)xsub.BindRandomPort("tcp://*");

                var proxy = new Proxy(xsub, xpub, poller: poller);
                proxy.Start();

                poller.RunAsync();

                // long running subscriber
                using (var sub = new SubscriberSocket())
                {
                    sub.Connect(string.Format("tcp://localhost:{0}", xPubPort));
                    sub.Subscribe("A");

                    // publisher 1
                    using (var pub = new PublisherSocket())
                    {
                        pub.Connect(string.Format("tcp://localhost:{0}", xSubPort));
                        // give the publisher a chance to learn of the subscription
                        Thread.Sleep(100);
                        pub.SendMoreFrame("A").SendFrame("1");
                    }

                    // publisher 2
                    using (var pub = new PublisherSocket())
                    {
                        pub.Connect(string.Format("tcp://localhost:{0}", xSubPort));
                        // give the publisher a chance to learn of the subscription
                        Thread.Sleep(100);
                        pub.SendMoreFrame("A").SendFrame("2");
                    }

                    var frames = new List<string>();

                    Assert.True(sub.TryReceiveMultipartStrings(TimeSpan.FromSeconds(1), ref frames));
                    CollectionAssert.AreEqual(new[] { "A", "1" }, frames);

                    Assert.True(sub.TryReceiveMultipartStrings(TimeSpan.FromSeconds(1), ref frames));
                    CollectionAssert.AreEqual(new[] { "A", "2" }, frames);
                }
            }
        }
示例#8
0
        public void ThroughXPubXSub()
        {
            using (var xpub = new XPublisherSocket())
            using (var xsub = new XSubscriberSocket())
            using (var proxyPoller = new NetMQPoller {xsub, xpub})
            {
                var xPubPort = (ushort)xpub.BindRandomPort("tcp://*");
                var xSubPort = (ushort)xsub.BindRandomPort("tcp://*");

                var proxy = new Proxy(xsub, xpub, poller: proxyPoller);
                proxy.Start();

                proxyPoller.RunAsync();

                using (var pub = new PublisherSocket())
                using (var sub = new SubscriberSocket())
                {
                    // Client 1
                    sub.Connect(string.Format("tcp://localhost:{0}", xPubPort));
                    pub.Connect(string.Format("tcp://localhost:{0}", xSubPort));

                    sub.Subscribe("A");

                    // Client 2
                    Thread.Sleep(500);
                    pub.SendMoreFrame("A").SendFrame("Hello");

                    var frames = new List<string>();
                    Assert.True(sub.TryReceiveMultipartStrings(TimeSpan.FromSeconds(1), ref frames));
                    CollectionAssert.AreEqual(
                        new[] { "A", "Hello" },
                        frames);
                }
            }
        }
示例#9
-1
        public void LargeMessage()
        {
            using (var pub = new PublisherSocket())
            using (var sub = new SubscriberSocket())
            {
                pub.Connect("pgm://224.0.0.1:5555");
                sub.Bind("pgm://224.0.0.1:5555");

                sub.Subscribe("");

                var data = new byte[3200]; // this should be at least 3 packets

                for (Int16 i = 0; i < 1600; i++)
                    Array.Copy(BitConverter.GetBytes(i), 0, data, i*2, 2);

                pub.SendFrame(data);

                byte[] message = sub.ReceiveFrameBytes();

                Assert.AreEqual(3200, message.Length);

                for (Int16 i = 0; i < 1600; i++)
                    Assert.AreEqual(i, BitConverter.ToInt16(message, i*2));
            }
        }