public void BindRandom() { using (var randomDealer = new DealerSocket()) using (var connectingDealer = new DealerSocket()) { int port = randomDealer.BindRandomPort("tcp://*"); connectingDealer.Connect("tcp://127.0.0.1:" + port); randomDealer.SendFrame("test"); Assert.AreEqual("test", connectingDealer.ReceiveFrameString()); } }
public void ReceiveMessage() { using (var server = new DealerSocket("@tcp://127.0.0.1:5555")) using (var client = new DealerSocket(">tcp://127.0.0.1:5555")) using (var manualResetEvent = new ManualResetEvent(false)) using (new NetMQProactor(client, (socket, message) => { manualResetEvent.Set(); Assert.AreSame(client, socket); })) { server.SendFrame("Hello"); Assert.IsTrue(manualResetEvent.WaitOne(100)); } }
public void TwoMessagesFromRouterToDealer() { using (var server = new RouterSocket()) using (var client = new DealerSocket()) using (var poller = new NetMQPoller { client }) { var port = server.BindRandomPort("tcp://*"); client.Connect("tcp://127.0.0.1:" + port); var cnt = 0; client.ReceiveReady += (sender, e) => { var strs = e.Socket.ReceiveMultipartStrings(); foreach (var str in strs) { Console.WriteLine(str); } cnt++; if (cnt == 2) { poller.Stop(); } }; byte[] clientId = Encoding.Unicode.GetBytes("ClientId"); client.Options.Identity = clientId; const string request = "GET /\r\n"; const string response = "HTTP/1.0 200 OK\r\n" + "Content-Type: text/plain\r\n" + "\r\n" + "Hello, World!"; client.SendFrame(request); byte[] serverId = server.ReceiveFrameBytes(); Assert.AreEqual(request, server.ReceiveFrameString()); // two messages in a row, not frames server.SendMoreFrame(serverId).SendFrame(response); server.SendMoreFrame(serverId).SendFrame(response); poller.Run(); } }
public void BindToLocal() { var validAliasesForLocalHost = new[] { "127.0.0.1", "localhost", Dns.GetHostName() }; foreach (var alias in validAliasesForLocalHost) { using (var localDealer = new DealerSocket()) using (var connectingDealer = new DealerSocket()) { var port = localDealer.BindRandomPort("tcp://*"); connectingDealer.Connect(string.Format("tcp://{0}:{1}", alias, port)); localDealer.SendFrame("test"); Assert.AreEqual("test", connectingDealer.ReceiveFrameString()); Console.WriteLine(alias + " connected "); } } }
public void NoBlock() { const int count = 1000; NetMQConfig.Linger = TimeSpan.FromSeconds(0.5); using (var client = new DealerSocket(">tcp://localhost:5557")) { // Sending a lot of messages client.Options.SendHighWatermark = count; for (int i = 0; i < count; i++) { client.SendFrame("Hello"); } } Stopwatch stopwatch = Stopwatch.StartNew(); NetMQConfig.Cleanup(false); stopwatch.Stop(); Assert.Less(stopwatch.ElapsedMilliseconds, 500); }
public void Mandatory() { using (var router = new RouterSocket()) { router.Options.RouterMandatory = true; router.Bind("tcp://127.0.0.1:5555"); using (var dealer = new DealerSocket()) { dealer.Options.Identity = Encoding.ASCII.GetBytes("1"); dealer.Connect("tcp://127.0.0.1:5555"); dealer.SendFrame("Hello"); Assert.AreEqual("1", router.ReceiveFrameString()); Assert.AreEqual("Hello", router.ReceiveFrameString()); } Thread.Sleep(100); Assert.Throws<HostUnreachableException>(() => router.SendMoreFrame("1").SendFrame("Hello")); } }
public void AddSocketDuringWork() { using (var router1 = new RouterSocket()) using (var router2 = new RouterSocket()) using (var dealer1 = new DealerSocket()) using (var dealer2 = new DealerSocket()) using (var poller = new NetMQPoller { router1 }) { int port1 = router1.BindRandomPort("tcp://127.0.0.1"); int port2 = router2.BindRandomPort("tcp://127.0.0.1"); dealer1.Connect("tcp://127.0.0.1:" + port1); dealer2.Connect("tcp://127.0.0.1:" + port2); bool router1Arrived = false; bool router2Arrived = false; var signal1 = new ManualResetEvent(false); var signal2 = new ManualResetEvent(false); router1.ReceiveReady += (s, e) => { router1.SkipFrame(); router1.SkipFrame(); router1Arrived = true; poller.Add(router2); signal1.Set(); }; router2.ReceiveReady += (s, e) => { router2.SkipFrame(); router2.SkipFrame(); router2Arrived = true; signal2.Set(); }; poller.RunAsync(); dealer1.SendFrame("1"); Assert.IsTrue(signal1.WaitOne(300)); dealer2.SendFrame("2"); Assert.IsTrue(signal2.WaitOne(300)); poller.Stop(); Assert.IsTrue(router1Arrived); Assert.IsTrue(router2Arrived); } }
public void Ipv6ToIpv4() { using (var localDealer = new DealerSocket()) using (NetMQSocket connectingDealer = new DealerSocket()) { localDealer.Options.IPv4Only = false; var port = localDealer.BindRandomPort("tcp://*"); connectingDealer.Connect($"tcp://{IPAddress.Loopback}:{port}"); connectingDealer.SendFrame("test"); Assert.AreEqual("test", localDealer.ReceiveFrameString()); } }
public void Unbind(string protocol) { using (var server = new DealerSocket()) { string address1, address2; // just making sure can bind on both addresses using (var client1 = new DealerSocket()) using (var client2 = new DealerSocket()) { if (protocol == "tcp") { var port1 = server.BindRandomPort("tcp://localhost"); var port2 = server.BindRandomPort("tcp://localhost"); address1 = "tcp://localhost:" + port1; address2 = "tcp://localhost:" + port2; client1.Connect(address1); client2.Connect(address2); } else { Debug.Assert(protocol == "inproc"); address1 = "inproc://localhost1"; address2 = "inproc://localhost2"; server.Bind(address1); server.Bind(address2); client1.Connect(address1); client2.Connect(address2); } Thread.Sleep(100); // we should be connected to both server client1.SendFrame("1"); client2.SendFrame("2"); // the server receive from both server.SkipFrame(); server.SkipFrame(); } // unbind second address server.Unbind(address2); Thread.Sleep(100); using (var client1 = new DealerSocket()) using (var client2 = new DealerSocket()) { client1.Options.DelayAttachOnConnect = true; client1.Connect(address1); client2.Options.DelayAttachOnConnect = true; if (protocol == "tcp") { client2.Connect(address2); client1.SendFrame("1"); server.SkipFrame(); Assert.IsFalse(client2.TrySendFrame(TimeSpan.FromSeconds(2), "2")); } else { Assert.Throws<EndpointNotFoundException>(() => { client2.Connect(address2); }); } } } }
public void HasInTest() { using (var server = new RouterSocket()) using (var client = new DealerSocket()) { var port = server.BindRandomPort("tcp://*"); // no one sent a message so it should be false Assert.IsFalse(server.HasIn); client.Connect("tcp://localhost:" + port); // wait for the client to connect Thread.Sleep(100); // now we have one client connected but didn't send a message yet Assert.IsFalse(server.HasIn); client.SendFrame("1"); // wait for the message to arrive Thread.Sleep(100); // the has in should indicate a message is ready Assert.IsTrue(server.HasIn); server.SkipFrame(); // identity string message = server.ReceiveFrameString(); Assert.AreEqual(message, "1"); // we read the message, it should false again Assert.IsFalse(server.HasIn); } }
public void AddTwoSocketAfterRemoving() { using (var router1 = new RouterSocket()) using (var router2 = new RouterSocket()) using (var router3 = new RouterSocket()) using (var router4 = new RouterSocket()) using (var dealer1 = new DealerSocket()) using (var dealer2 = new DealerSocket()) using (var dealer3 = new DealerSocket()) using (var dealer4 = new DealerSocket()) using (var poller = new NetMQPoller { router1, router2 }) { int port1 = router1.BindRandomPort("tcp://127.0.0.1"); int port2 = router2.BindRandomPort("tcp://127.0.0.1"); int port3 = router3.BindRandomPort("tcp://127.0.0.1"); int port4 = router4.BindRandomPort("tcp://127.0.0.1"); dealer1.Connect("tcp://127.0.0.1:" + port1); dealer2.Connect("tcp://127.0.0.1:" + port2); dealer3.Connect("tcp://127.0.0.1:" + port3); dealer4.Connect("tcp://127.0.0.1:" + port4); int router1Arrived = 0; int router2Arrived = 0; bool router3Arrived = false; bool router4Arrived = false; var signal1 = new ManualResetEvent(false); var signal2 = new ManualResetEvent(false); var signal3 = new ManualResetEvent(false); var signal4 = new ManualResetEvent(false); router1.ReceiveReady += (s, e) => { router1Arrived++; router1.SkipFrame(); // identity router1.SkipFrame(); // message poller.Remove(router1); signal1.Set(); }; router2.ReceiveReady += (s, e) => { router2Arrived++; router2.SkipFrame(); // identity router2.SkipFrame(); // message if (router2Arrived == 1) { poller.Add(router3); poller.Add(router4); signal2.Set(); } }; router3.ReceiveReady += (s, e) => { router3.SkipFrame(); // identity router3.SkipFrame(); // message router3Arrived = true; signal3.Set(); }; router4.ReceiveReady += (s, e) => { router4.SkipFrame(); // identity router4.SkipFrame(); // message router4Arrived = true; signal4.Set(); }; poller.RunAsync(); dealer1.SendFrame("1"); Assert.IsTrue(signal1.WaitOne(300)); dealer2.SendFrame("2"); Assert.IsTrue(signal2.WaitOne(300)); dealer3.SendFrame("3"); dealer4.SendFrame("4"); dealer2.SendFrame("2"); dealer1.SendFrame("1"); Assert.IsTrue(signal3.WaitOne(300)); Assert.IsTrue(signal4.WaitOne(300)); poller.Stop(); router1.SkipFrame(); bool more; Assert.AreEqual("1", router1.ReceiveFrameString(out more)); Assert.IsFalse(more); Assert.AreEqual(1, router1Arrived); Assert.AreEqual(2, router2Arrived); Assert.IsTrue(router3Arrived); Assert.IsTrue(router4Arrived); } }
public void AddSocketDuringWork() { using (var router1 = new RouterSocket()) using (var router2 = new RouterSocket()) using (var dealer1 = new DealerSocket()) using (var dealer2 = new DealerSocket()) using (var poller = new Poller(router1) { PollTimeout = TestPollTimeoutMillis }) { int port1 = router1.BindRandomPort("tcp://127.0.0.1"); int port2 = router2.BindRandomPort("tcp://127.0.0.1"); dealer1.Connect("tcp://127.0.0.1:" + port1); dealer2.Connect("tcp://127.0.0.1:" + port2); bool router1Arrived = false; bool router2Arrived = false; var signal1 = new ManualResetEvent(false); var signal2 = new ManualResetEvent(false); router1.ReceiveReady += (s, e) => { router1.SkipFrame(); router1.SkipFrame(); router1Arrived = true; poller.AddSocket(router2); signal1.Set(); }; router2.ReceiveReady += (s, e) => { router2.SkipFrame(); router2.SkipFrame(); router2Arrived = true; signal2.Set(); }; poller.PollTillCancelledNonBlocking(); dealer1.SendFrame("1"); Assert.IsTrue(signal1.WaitOne(300)); dealer2.SendFrame("2"); Assert.IsTrue(signal1.WaitOne(300)); poller.CancelAndJoin(); Assert.IsTrue(router1Arrived); Assert.IsTrue(router2Arrived); } }
public void Messages_From_Router_To_Dealer_With_Subscription() { Console.Write("Test sending message from publisher(router) to subscribers (dealer).\n"); int maxMessage = 5; CountdownEvent cd = new CountdownEvent(maxMessage); string endpoint; using (var publisher = new RouterSocket()) using (var subscriber = new DealerSocket()) using (var poller = new NetMQPoller { subscriber }) { publisher.Bind("tcp://127.0.0.1:0"); endpoint = publisher.Options.LastEndpoint; subscriber.Connect(endpoint); subscriber.ReceiveReady += (sender, e) => { var strs = e.Socket.ReceiveMultipartStrings(); foreach (var str in strs) { Console.WriteLine("Subscribe: " + str); } cd.Signal(); }; byte[] clientId = Encoding.Unicode.GetBytes("ClientIdTheIsLongerThen32BytesForSureAbsolutelySure"); subscriber.Options.Identity = clientId; const string request = "Ping"; // Work around "feature" of router/dealer: the publisher does not know the subscriber exists, until it // sends at least one message which makes it necessary to open the connection. I believe this is a // low-level feature of the TCP/IP transport. subscriber.SendFrame(request); // Ping. byte[] serverId = publisher.ReceiveFrameBytes(); //Assert.AreEqual(request, publisher.ReceiveFrameString()); for (int i = 0; i < maxMessage; i++) { string msg = string.Format("[message: {0}]", i); Console.Write("Publish: {0}\n", msg); publisher.SendMoreFrame(serverId).SendFrame(msg); //publisher.SendMoreFrame("").SendFrame(msg); } poller.RunAsync(); if (cd.Wait(TimeSpan.FromSeconds(10)) == false) // Blocks until _countdown.Signal has been called. { Assert.Fail("Timed out, this test should complete in less than 10 seconds."); } } }
public void Messages_From_Dealer_To_Router() { int maxMessage = 5; CountdownEvent cd = new CountdownEvent(maxMessage); Console.Write("Test sending message from subscribers (dealer) to publisher(router).\n"); using (var publisher = new RouterSocket()) using (var subscriber = new DealerSocket()) using (var poller = new NetMQPoller { subscriber }) { var port = publisher.BindRandomPort("tcp://*"); subscriber.Connect("tcp://127.0.0.1:" + port); subscriber.ReceiveReady += (sender, e) => { var strs = e.Socket.ReceiveMultipartStrings(); foreach (var str in strs) { Console.WriteLine(str); } cd.Signal(); }; byte[] clientId = Encoding.Unicode.GetBytes("ClientId"); subscriber.Options.Identity = clientId; const string request = "GET /\r\n"; const string response = "HTTP/1.0 200 OK\r\n" + "Content-Type: text/plain\r\n" + "\r\n" + "Hello, World!"; subscriber.SendFrame(request); byte[] serverId = publisher.ReceiveFrameBytes(); Assert.AreEqual(request, publisher.ReceiveFrameString()); for (int i = 0; i < maxMessage; i++) { publisher.SendMoreFrame(serverId).SendFrame(response); } poller.RunAsync(); if (cd.Wait(TimeSpan.FromSeconds(10)) == false) // Blocks until _countdown.Signal has been called. { Assert.Fail("Timed out, this test should complete in less than 10 seconds."); } } }
public void RemoveSocket() { using (var router1 = new RouterSocket()) using (var router2 = new RouterSocket()) using (var router3 = new RouterSocket()) using (var dealer1 = new DealerSocket()) using (var dealer2 = new DealerSocket()) using (var dealer3 = new DealerSocket()) using (var poller = new NetMQPoller { router1, router2, router3 }) { int port1 = router1.BindRandomPort("tcp://127.0.0.1"); int port2 = router2.BindRandomPort("tcp://127.0.0.1"); int port3 = router3.BindRandomPort("tcp://127.0.0.1"); dealer1.Connect("tcp://127.0.0.1:" + port1); dealer2.Connect("tcp://127.0.0.1:" + port2); dealer3.Connect("tcp://127.0.0.1:" + port3); bool first = true; router1.ReceiveReady += (s, e) => { if (!first) Assert.Fail("This should not happen because we cancelled the socket"); first = false; // identity e.Socket.SkipFrame(); bool more; Assert.AreEqual("Hello", e.Socket.ReceiveFrameString(out more)); Assert.False(more); // cancelling the socket poller.Remove(e.Socket); // remove self }; router2.ReceiveReady += (s, e) => { // identity byte[] identity = e.Socket.ReceiveFrameBytes(); // message e.Socket.SkipFrame(); e.Socket.SendMoreFrame(identity); e.Socket.SendFrame("2"); }; router3.ReceiveReady += (s, e) => { // identity byte[] identity = e.Socket.ReceiveFrameBytes(); // message e.Socket.SkipFrame(); e.Socket.SendMoreFrame(identity).SendFrame("3"); }; Task pollerTask = Task.Factory.StartNew(poller.Run); // Send three messages. Only the first will be processed, as then handler removes // the socket from the poller. dealer1.SendFrame("Hello"); dealer1.SendFrame("Hello2"); dealer1.SendFrame("Hello3"); // making sure the socket defined before the one cancelled still works dealer2.SendFrame("1"); Assert.AreEqual("2", dealer2.ReceiveFrameString()); // making sure the socket defined after the one cancelled still works dealer3.SendFrame("1"); Assert.AreEqual("3", dealer3.ReceiveFrameString()); poller.Stop(); Assert.IsTrue(pollerTask.IsCompleted); } }
public void Ipv6ToIpv6() { using (var localDealer = new DealerSocket()) using (var connectingDealer = new DealerSocket()) { localDealer.Options.IPv4Only = false; var port = localDealer.BindRandomPort("tcp://*"); connectingDealer.Options.IPv4Only = false; connectingDealer.Connect(string.Format("tcp://{0}:{1}", IPAddress.IPv6Loopback, port)); connectingDealer.SendFrame("test"); Assert.AreEqual("test", localDealer.ReceiveFrameString()); } }
public void SimpleTimer() { // TODO it is not really clear what this test is actually testing -- maybe split it into a few smaller tests using (var router = new RouterSocket()) using (var dealer = new DealerSocket()) using (var poller = new NetMQPoller { router }) { int port = router.BindRandomPort("tcp://127.0.0.1"); dealer.Connect("tcp://127.0.0.1:" + port); bool messageArrived = false; router.ReceiveReady += (s, e) => { Assert.IsFalse(messageArrived); router.SkipFrame(); router.SkipFrame(); messageArrived = true; }; bool timerTriggered = false; int count = 0; const int timerIntervalMillis = 100; var timer = new NetMQTimer(TimeSpan.FromMilliseconds(timerIntervalMillis)); timer.Elapsed += (s, a) => { // the timer should jump before the message Assert.IsFalse(messageArrived); timerTriggered = true; timer.Enable = false; count++; }; poller.Add(timer); poller.RunAsync(); Thread.Sleep(150); dealer.SendFrame("hello"); Thread.Sleep(300); poller.Stop(); Assert.IsTrue(messageArrived); Assert.IsTrue(timerTriggered); Assert.AreEqual(1, count); } }
public void Disconnect(string protocol) { using (var server1 = new DealerSocket()) using (var server2 = new DealerSocket()) using (var client = new DealerSocket()) { string address2; if (protocol == "tcp") { var port1 = server1.BindRandomPort("tcp://localhost"); var port2 = server2.BindRandomPort("tcp://localhost"); client.Connect("tcp://localhost:" + port1); client.Connect("tcp://localhost:" + port2); address2 = "tcp://localhost:" + port2; } else { server1.Bind("inproc://localhost1"); server2.Bind("inproc://localhost2"); client.Connect("inproc://localhost1"); client.Connect("inproc://localhost2"); address2 = "inproc://localhost2"; } Thread.Sleep(100); // we should be connected to both server client.SendFrame("1"); client.SendFrame("2"); // make sure client is connected to both servers server1.SkipFrame(); server2.SkipFrame(); // disconnect from server2, server 1 should receive all messages client.Disconnect(address2); Thread.Sleep(100); client.SendFrame("1"); client.SendFrame("2"); server1.SkipFrame(); server1.SkipFrame(); } }
public void RemoveTimer() { using (var router = new RouterSocket()) using (var dealer = new DealerSocket()) using (var poller = new NetMQPoller { router }) { int port = router.BindRandomPort("tcp://127.0.0.1"); dealer.Connect("tcp://127.0.0.1:" + port); bool timerTriggered = false; var timer = new NetMQTimer(TimeSpan.FromMilliseconds(100)); timer.Elapsed += (s, a) => { timerTriggered = true; }; // The timer will fire after 100ms poller.Add(timer); bool messageArrived = false; router.ReceiveReady += (s, e) => { router.SkipFrame(); router.SkipFrame(); messageArrived = true; // Remove timer poller.Remove(timer); }; poller.RunAsync(); Thread.Sleep(20); dealer.SendFrame("hello"); Thread.Sleep(300); poller.Stop(); Assert.IsTrue(messageArrived); Assert.IsFalse(timerTriggered); } }
public void ConnectionStringMultipleAddresses() { using (DealerSocket server1 = new DealerSocket("@tcp://127.0.0.1:5555")) using (DealerSocket server2 = new DealerSocket("@tcp://127.0.0.1:5556,@tcp://127.0.0.1:5557")) using (DealerSocket client = new DealerSocket("tcp://127.0.0.1:5555,tcp://127.0.0.1:5556,tcp://127.0.0.1:5557")) { // send three helloes client.SendFrame("Hello"); client.SendFrame("Hello"); client.SendFrame("Hello"); Assert.AreEqual("Hello", server1.ReceiveFrameString()); Assert.AreEqual("Hello", server2.ReceiveFrameString()); Assert.AreEqual("Hello", server2.ReceiveFrameString()); } }
public void BindToLocal() { var validAliasesForLocalHost = new[] { "127.0.0.1", "localhost", Dns.GetHostName() }; foreach (var alias in validAliasesForLocalHost) { using (var localDealer = new DealerSocket()) using (var connectingDealer = new DealerSocket()) { var port = localDealer.BindRandomPort("tcp://*"); connectingDealer.Connect($"tcp://{alias}:{port}"); localDealer.SendFrame("test"); Assert.AreEqual("test", connectingDealer.ReceiveFrameString()); } } }