Exemple #1
0
        public void BindRandom()
        {
            using (var randomDealer = new DealerSocket())
            using (var connectingDealer = new DealerSocket())
            {
                int port = randomDealer.BindRandomPort("tcp://*");
                connectingDealer.Connect("tcp://127.0.0.1:" + port);

                randomDealer.SendFrame("test");

                Assert.AreEqual("test", connectingDealer.ReceiveFrameString());
            }
        }
Exemple #2
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        public void ReceiveMessage()
        {
            using (var server = new DealerSocket("@tcp://127.0.0.1:5555"))
            using (var client = new DealerSocket(">tcp://127.0.0.1:5555"))
            using (var manualResetEvent = new ManualResetEvent(false))
            using (new NetMQProactor(client, (socket, message) =>
            {
                manualResetEvent.Set();
                Assert.AreSame(client, socket);
            }))
            {
                server.SendFrame("Hello");

                Assert.IsTrue(manualResetEvent.WaitOne(100));
            }
        }
Exemple #3
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        public void TwoMessagesFromRouterToDealer()
        {
            using (var server = new RouterSocket())
            using (var client = new DealerSocket())
            using (var poller = new NetMQPoller { client })
            {
                var port = server.BindRandomPort("tcp://*");
                client.Connect("tcp://127.0.0.1:" + port);
                var cnt = 0;
                client.ReceiveReady += (sender, e) =>
                {
                    var strs = e.Socket.ReceiveMultipartStrings();
                    foreach (var str in strs)
                    {
                        Console.WriteLine(str);
                    }
                    cnt++;
                    if (cnt == 2)
                    {
                        poller.Stop();
                    }
                };
                byte[] clientId = Encoding.Unicode.GetBytes("ClientId");
                client.Options.Identity = clientId;

                const string request = "GET /\r\n";

                const string response = "HTTP/1.0 200 OK\r\n" +
                        "Content-Type: text/plain\r\n" +
                        "\r\n" +
                        "Hello, World!";

                client.SendFrame(request);

                byte[] serverId = server.ReceiveFrameBytes();
                Assert.AreEqual(request, server.ReceiveFrameString());

                // two messages in a row, not frames
                server.SendMoreFrame(serverId).SendFrame(response);
                server.SendMoreFrame(serverId).SendFrame(response);

                poller.Run();
            }
        }
Exemple #4
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        public void BindToLocal()
        {
            var validAliasesForLocalHost = new[] { "127.0.0.1", "localhost", Dns.GetHostName() };

            foreach (var alias in validAliasesForLocalHost)
            {
                using (var localDealer = new DealerSocket())
                using (var connectingDealer = new DealerSocket())
                {
                    var port = localDealer.BindRandomPort("tcp://*");
                    connectingDealer.Connect(string.Format("tcp://{0}:{1}", alias, port));

                    localDealer.SendFrame("test");

                    Assert.AreEqual("test", connectingDealer.ReceiveFrameString());
                    Console.WriteLine(alias + " connected ");
                }
            }
        }
Exemple #5
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        public void NoBlock()
        {
            const int count = 1000;

            NetMQConfig.Linger = TimeSpan.FromSeconds(0.5);

            using (var client = new DealerSocket(">tcp://localhost:5557"))
            {
                // Sending a lot of messages
                client.Options.SendHighWatermark = count;
                for (int i = 0; i < count; i++)
                {
                    client.SendFrame("Hello");
                }
            }

            Stopwatch stopwatch = Stopwatch.StartNew();
            NetMQConfig.Cleanup(false);
            stopwatch.Stop();

            Assert.Less(stopwatch.ElapsedMilliseconds, 500);
        }
Exemple #6
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        public void Mandatory()
        {
            using (var router = new RouterSocket())
            {
                router.Options.RouterMandatory = true;
                router.Bind("tcp://127.0.0.1:5555");

                using (var dealer = new DealerSocket())
                {
                    dealer.Options.Identity = Encoding.ASCII.GetBytes("1");
                    dealer.Connect("tcp://127.0.0.1:5555");

                    dealer.SendFrame("Hello");

                    Assert.AreEqual("1", router.ReceiveFrameString());
                    Assert.AreEqual("Hello", router.ReceiveFrameString());
                }

                Thread.Sleep(100);

                Assert.Throws<HostUnreachableException>(() => router.SendMoreFrame("1").SendFrame("Hello"));
            }
        }
Exemple #7
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        public void AddSocketDuringWork()
        {
            using (var router1 = new RouterSocket())
            using (var router2 = new RouterSocket())
            using (var dealer1 = new DealerSocket())
            using (var dealer2 = new DealerSocket())
            using (var poller = new NetMQPoller { router1 })
            {
                int port1 = router1.BindRandomPort("tcp://127.0.0.1");
                int port2 = router2.BindRandomPort("tcp://127.0.0.1");

                dealer1.Connect("tcp://127.0.0.1:" + port1);
                dealer2.Connect("tcp://127.0.0.1:" + port2);

                bool router1Arrived = false;
                bool router2Arrived = false;

                var signal1 = new ManualResetEvent(false);
                var signal2 = new ManualResetEvent(false);

                router1.ReceiveReady += (s, e) =>
                {
                    router1.SkipFrame();
                    router1.SkipFrame();
                    router1Arrived = true;
                    poller.Add(router2);
                    signal1.Set();
                };

                router2.ReceiveReady += (s, e) =>
                {
                    router2.SkipFrame();
                    router2.SkipFrame();
                    router2Arrived = true;
                    signal2.Set();
                };

                poller.RunAsync();

                dealer1.SendFrame("1");
                Assert.IsTrue(signal1.WaitOne(300));

                dealer2.SendFrame("2");
                Assert.IsTrue(signal2.WaitOne(300));

                poller.Stop();

                Assert.IsTrue(router1Arrived);
                Assert.IsTrue(router2Arrived);
            }
        }
Exemple #8
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        public void Ipv6ToIpv4()
        {
            using (var localDealer = new DealerSocket())
            using (NetMQSocket connectingDealer = new DealerSocket())
            {
                localDealer.Options.IPv4Only = false;
                var port = localDealer.BindRandomPort("tcp://*");

                connectingDealer.Connect($"tcp://{IPAddress.Loopback}:{port}");

                connectingDealer.SendFrame("test");

                Assert.AreEqual("test", localDealer.ReceiveFrameString());
            }
        }
Exemple #9
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        public void Unbind(string protocol)
        {
            using (var server = new DealerSocket())
            {
                string address1, address2;

                // just making sure can bind on both addresses
                using (var client1 = new DealerSocket())
                using (var client2 = new DealerSocket())
                {
                    if (protocol == "tcp")
                    {
                        var port1 = server.BindRandomPort("tcp://localhost");
                        var port2 = server.BindRandomPort("tcp://localhost");

                        address1 = "tcp://localhost:" + port1;
                        address2 = "tcp://localhost:" + port2;

                        client1.Connect(address1);
                        client2.Connect(address2);
                    }
                    else
                    {
                        Debug.Assert(protocol == "inproc");

                        address1 = "inproc://localhost1";
                        address2 = "inproc://localhost2";

                        server.Bind(address1);
                        server.Bind(address2);

                        client1.Connect(address1);
                        client2.Connect(address2);
                    }

                    Thread.Sleep(100);

                    // we should be connected to both server
                    client1.SendFrame("1");
                    client2.SendFrame("2");

                    // the server receive from both
                    server.SkipFrame();
                    server.SkipFrame();
                }

                // unbind second address
                server.Unbind(address2);
                Thread.Sleep(100);

                using (var client1 = new DealerSocket())
                using (var client2 = new DealerSocket())
                {
                    client1.Options.DelayAttachOnConnect = true;
                    client1.Connect(address1);

                    client2.Options.DelayAttachOnConnect = true;

                    if (protocol == "tcp")
                    {
                        client2.Connect(address2);

                        client1.SendFrame("1");
                        server.SkipFrame();

                        Assert.IsFalse(client2.TrySendFrame(TimeSpan.FromSeconds(2), "2"));
                    }
                    else
                    {
                        Assert.Throws<EndpointNotFoundException>(() => { client2.Connect(address2); });
                    }
                }
            }
        }
Exemple #10
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        public void HasInTest()
        {
            using (var server = new RouterSocket())
            using (var client = new DealerSocket())
            {
                var port = server.BindRandomPort("tcp://*");

                // no one sent a message so it should be false
                Assert.IsFalse(server.HasIn);

                client.Connect("tcp://localhost:" + port);

                // wait for the client to connect
                Thread.Sleep(100);

                // now we have one client connected but didn't send a message yet
                Assert.IsFalse(server.HasIn);

                client.SendFrame("1");

                // wait for the message to arrive
                Thread.Sleep(100);

                // the has in should indicate a message is ready
                Assert.IsTrue(server.HasIn);

                server.SkipFrame(); // identity
                string message = server.ReceiveFrameString();

                Assert.AreEqual(message, "1");

                // we read the message, it should false again
                Assert.IsFalse(server.HasIn);
            }
        }
Exemple #11
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        public void AddTwoSocketAfterRemoving()
        {
            using (var router1 = new RouterSocket())
            using (var router2 = new RouterSocket())
            using (var router3 = new RouterSocket())
            using (var router4 = new RouterSocket())
            using (var dealer1 = new DealerSocket())
            using (var dealer2 = new DealerSocket())
            using (var dealer3 = new DealerSocket())
            using (var dealer4 = new DealerSocket())
            using (var poller = new NetMQPoller { router1, router2 })
            {
                int port1 = router1.BindRandomPort("tcp://127.0.0.1");
                int port2 = router2.BindRandomPort("tcp://127.0.0.1");
                int port3 = router3.BindRandomPort("tcp://127.0.0.1");
                int port4 = router4.BindRandomPort("tcp://127.0.0.1");

                dealer1.Connect("tcp://127.0.0.1:" + port1);
                dealer2.Connect("tcp://127.0.0.1:" + port2);
                dealer3.Connect("tcp://127.0.0.1:" + port3);
                dealer4.Connect("tcp://127.0.0.1:" + port4);

                int router1Arrived = 0;
                int router2Arrived = 0;
                bool router3Arrived = false;
                bool router4Arrived = false;

                var signal1 = new ManualResetEvent(false);
                var signal2 = new ManualResetEvent(false);
                var signal3 = new ManualResetEvent(false);
                var signal4 = new ManualResetEvent(false);

                router1.ReceiveReady += (s, e) =>
                {
                    router1Arrived++;
                    router1.SkipFrame(); // identity
                    router1.SkipFrame(); // message
                    poller.Remove(router1);
                    signal1.Set();
                };

                router2.ReceiveReady += (s, e) =>
                {
                    router2Arrived++;
                    router2.SkipFrame(); // identity
                    router2.SkipFrame(); // message

                    if (router2Arrived == 1)
                    {
                        poller.Add(router3);
                        poller.Add(router4);
                        signal2.Set();
                    }
                };

                router3.ReceiveReady += (s, e) =>
                {
                    router3.SkipFrame(); // identity
                    router3.SkipFrame(); // message
                    router3Arrived = true;
                    signal3.Set();
                };

                router4.ReceiveReady += (s, e) =>
                {
                    router4.SkipFrame(); // identity
                    router4.SkipFrame(); // message
                    router4Arrived = true;
                    signal4.Set();
                };

                poller.RunAsync();

                dealer1.SendFrame("1");
                Assert.IsTrue(signal1.WaitOne(300));
                dealer2.SendFrame("2");
                Assert.IsTrue(signal2.WaitOne(300));
                dealer3.SendFrame("3");
                dealer4.SendFrame("4");
                dealer2.SendFrame("2");
                dealer1.SendFrame("1");
                Assert.IsTrue(signal3.WaitOne(300));
                Assert.IsTrue(signal4.WaitOne(300));

                poller.Stop();

                router1.SkipFrame();
                bool more;
                Assert.AreEqual("1", router1.ReceiveFrameString(out more));
                Assert.IsFalse(more);

                Assert.AreEqual(1, router1Arrived);
                Assert.AreEqual(2, router2Arrived);
                Assert.IsTrue(router3Arrived);
                Assert.IsTrue(router4Arrived);
            }
        }
Exemple #12
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        public void AddSocketDuringWork()
        {
            using (var router1 = new RouterSocket())
            using (var router2 = new RouterSocket())
            using (var dealer1 = new DealerSocket())
            using (var dealer2 = new DealerSocket())
            using (var poller = new Poller(router1) { PollTimeout = TestPollTimeoutMillis })
            {
                int port1 = router1.BindRandomPort("tcp://127.0.0.1");
                int port2 = router2.BindRandomPort("tcp://127.0.0.1");

                dealer1.Connect("tcp://127.0.0.1:" + port1);
                dealer2.Connect("tcp://127.0.0.1:" + port2);

                bool router1Arrived = false;
                bool router2Arrived = false;

                var signal1 = new ManualResetEvent(false);
                var signal2 = new ManualResetEvent(false);

                router1.ReceiveReady += (s, e) =>
                {
                    router1.SkipFrame();
                    router1.SkipFrame();
                    router1Arrived = true;
                    poller.AddSocket(router2);
                    signal1.Set();
                };

                router2.ReceiveReady += (s, e) =>
                {
                    router2.SkipFrame();
                    router2.SkipFrame();
                    router2Arrived = true;
                    signal2.Set();
                };

                poller.PollTillCancelledNonBlocking();

                dealer1.SendFrame("1");
                Assert.IsTrue(signal1.WaitOne(300));
                dealer2.SendFrame("2");
                Assert.IsTrue(signal1.WaitOne(300));

                poller.CancelAndJoin();

                Assert.IsTrue(router1Arrived);
                Assert.IsTrue(router2Arrived);
            }
        }
		public void Messages_From_Router_To_Dealer_With_Subscription()
		{
			Console.Write("Test sending message from publisher(router) to subscribers (dealer).\n");

			int maxMessage = 5;
			CountdownEvent cd = new CountdownEvent(maxMessage);

			string endpoint;

			using (var publisher = new RouterSocket())
			using (var subscriber = new DealerSocket())
			using (var poller = new NetMQPoller { subscriber })
			{
				publisher.Bind("tcp://127.0.0.1:0");
				endpoint = publisher.Options.LastEndpoint;

				subscriber.Connect(endpoint);
				subscriber.ReceiveReady += (sender, e) =>
				{
					var strs = e.Socket.ReceiveMultipartStrings();
					foreach (var str in strs)
					{
						Console.WriteLine("Subscribe: " + str);
					}
					cd.Signal();
				};
				byte[] clientId = Encoding.Unicode.GetBytes("ClientIdTheIsLongerThen32BytesForSureAbsolutelySure");
				subscriber.Options.Identity = clientId;

				const string request = "Ping";

				// Work around "feature" of router/dealer: the publisher does not know the subscriber exists, until it
				// sends at least one message which makes it necessary to open the connection. I believe this is a
				// low-level feature of the TCP/IP transport.
				subscriber.SendFrame(request); // Ping.

				byte[] serverId = publisher.ReceiveFrameBytes();
				//Assert.AreEqual(request, publisher.ReceiveFrameString());

				for (int i = 0; i < maxMessage; i++)
				{
					string msg = string.Format("[message: {0}]", i);
					Console.Write("Publish: {0}\n", msg);
					publisher.SendMoreFrame(serverId).SendFrame(msg);
					//publisher.SendMoreFrame("").SendFrame(msg);
				}

				poller.RunAsync();

				if (cd.Wait(TimeSpan.FromSeconds(10)) == false) // Blocks until _countdown.Signal has been called.
				{
					Assert.Fail("Timed out, this test should complete in less than 10 seconds.");
				}
			}
		}
		public void Messages_From_Dealer_To_Router()
		{
			int maxMessage = 5;
			CountdownEvent cd = new CountdownEvent(maxMessage);

			Console.Write("Test sending message from subscribers (dealer) to publisher(router).\n");

			using (var publisher = new RouterSocket())
			using (var subscriber = new DealerSocket())
			using (var poller = new NetMQPoller { subscriber })
			{
				var port = publisher.BindRandomPort("tcp://*");
				subscriber.Connect("tcp://127.0.0.1:" + port);
				subscriber.ReceiveReady += (sender, e) =>
				{
					var strs = e.Socket.ReceiveMultipartStrings();
					foreach (var str in strs)
					{
						Console.WriteLine(str);
					}
					cd.Signal();
				};
				byte[] clientId = Encoding.Unicode.GetBytes("ClientId");
				subscriber.Options.Identity = clientId;

				const string request = "GET /\r\n";

				const string response = "HTTP/1.0 200 OK\r\n" +
						"Content-Type: text/plain\r\n" +
						"\r\n" +
						"Hello, World!";

				subscriber.SendFrame(request);

				byte[] serverId = publisher.ReceiveFrameBytes();
				Assert.AreEqual(request, publisher.ReceiveFrameString());

				for (int i = 0; i < maxMessage; i++)
				{
					publisher.SendMoreFrame(serverId).SendFrame(response);
				}

				poller.RunAsync();

				if (cd.Wait(TimeSpan.FromSeconds(10)) == false) // Blocks until _countdown.Signal has been called.
				{
					Assert.Fail("Timed out, this test should complete in less than 10 seconds.");
				}
			}
		}
Exemple #15
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        public void RemoveSocket()
        {
            using (var router1 = new RouterSocket())
            using (var router2 = new RouterSocket())
            using (var router3 = new RouterSocket())
            using (var dealer1 = new DealerSocket())
            using (var dealer2 = new DealerSocket())
            using (var dealer3 = new DealerSocket())
            using (var poller = new NetMQPoller { router1, router2, router3 })
            {
                int port1 = router1.BindRandomPort("tcp://127.0.0.1");
                int port2 = router2.BindRandomPort("tcp://127.0.0.1");
                int port3 = router3.BindRandomPort("tcp://127.0.0.1");

                dealer1.Connect("tcp://127.0.0.1:" + port1);
                dealer2.Connect("tcp://127.0.0.1:" + port2);
                dealer3.Connect("tcp://127.0.0.1:" + port3);

                bool first = true;

                router1.ReceiveReady += (s, e) =>
                {
                    if (!first)
                        Assert.Fail("This should not happen because we cancelled the socket");
                    first = false;

                    // identity
                    e.Socket.SkipFrame();

                    bool more;
                    Assert.AreEqual("Hello", e.Socket.ReceiveFrameString(out more));
                    Assert.False(more);

                    // cancelling the socket
                    poller.Remove(e.Socket); // remove self
                };

                router2.ReceiveReady += (s, e) =>
                {
                    // identity
                    byte[] identity = e.Socket.ReceiveFrameBytes();

                    // message
                    e.Socket.SkipFrame();

                    e.Socket.SendMoreFrame(identity);
                    e.Socket.SendFrame("2");
                };

                router3.ReceiveReady += (s, e) =>
                {
                    // identity
                    byte[] identity = e.Socket.ReceiveFrameBytes();

                    // message
                    e.Socket.SkipFrame();

                    e.Socket.SendMoreFrame(identity).SendFrame("3");
                };

                Task pollerTask = Task.Factory.StartNew(poller.Run);

                // Send three messages. Only the first will be processed, as then handler removes
                // the socket from the poller.
                dealer1.SendFrame("Hello");
                dealer1.SendFrame("Hello2");
                dealer1.SendFrame("Hello3");

                // making sure the socket defined before the one cancelled still works
                dealer2.SendFrame("1");
                Assert.AreEqual("2", dealer2.ReceiveFrameString());

                // making sure the socket defined after the one cancelled still works
                dealer3.SendFrame("1");
                Assert.AreEqual("3", dealer3.ReceiveFrameString());

                poller.Stop();
                Assert.IsTrue(pollerTask.IsCompleted);
            }
        }
Exemple #16
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        public void Ipv6ToIpv6()
        {
            using (var localDealer = new DealerSocket())
            using (var connectingDealer = new DealerSocket())
            {
                localDealer.Options.IPv4Only = false;
                var port = localDealer.BindRandomPort("tcp://*");

                connectingDealer.Options.IPv4Only = false;
                connectingDealer.Connect(string.Format("tcp://{0}:{1}", IPAddress.IPv6Loopback, port));

                connectingDealer.SendFrame("test");

                Assert.AreEqual("test", localDealer.ReceiveFrameString());
            }
        }
Exemple #17
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        public void SimpleTimer()
        {
            // TODO it is not really clear what this test is actually testing -- maybe split it into a few smaller tests

            using (var router = new RouterSocket())
            using (var dealer = new DealerSocket())
            using (var poller = new NetMQPoller { router })
            {
                int port = router.BindRandomPort("tcp://127.0.0.1");

                dealer.Connect("tcp://127.0.0.1:" + port);

                bool messageArrived = false;

                router.ReceiveReady += (s, e) =>
                {
                    Assert.IsFalse(messageArrived);
                    router.SkipFrame();
                    router.SkipFrame();
                    messageArrived = true;
                };

                bool timerTriggered = false;

                int count = 0;

                const int timerIntervalMillis = 100;

                var timer = new NetMQTimer(TimeSpan.FromMilliseconds(timerIntervalMillis));
                timer.Elapsed += (s, a) =>
                {
                    // the timer should jump before the message
                    Assert.IsFalse(messageArrived);
                    timerTriggered = true;
                    timer.Enable = false;
                    count++;
                };
                poller.Add(timer);

                poller.RunAsync();

                Thread.Sleep(150);

                dealer.SendFrame("hello");

                Thread.Sleep(300);

                poller.Stop();

                Assert.IsTrue(messageArrived);
                Assert.IsTrue(timerTriggered);
                Assert.AreEqual(1, count);
            }
        }
Exemple #18
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        public void Disconnect(string protocol)
        {
            using (var server1 = new DealerSocket())
            using (var server2 = new DealerSocket())
            using (var client = new DealerSocket())
            {
                string address2;

                if (protocol == "tcp")
                {
                    var port1 = server1.BindRandomPort("tcp://localhost");
                    var port2 = server2.BindRandomPort("tcp://localhost");

                    client.Connect("tcp://localhost:" + port1);
                    client.Connect("tcp://localhost:" + port2);

                    address2 = "tcp://localhost:" + port2;
                }
                else
                {
                    server1.Bind("inproc://localhost1");
                    server2.Bind("inproc://localhost2");

                    client.Connect("inproc://localhost1");
                    client.Connect("inproc://localhost2");

                    address2 = "inproc://localhost2";
                }

                Thread.Sleep(100);

                // we should be connected to both server
                client.SendFrame("1");
                client.SendFrame("2");

                // make sure client is connected to both servers
                server1.SkipFrame();
                server2.SkipFrame();

                // disconnect from server2, server 1 should receive all messages
                client.Disconnect(address2);
                Thread.Sleep(100);

                client.SendFrame("1");
                client.SendFrame("2");

                server1.SkipFrame();
                server1.SkipFrame();
            }
        }
Exemple #19
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        public void RemoveTimer()
        {
            using (var router = new RouterSocket())
            using (var dealer = new DealerSocket())
            using (var poller = new NetMQPoller { router })
            {
                int port = router.BindRandomPort("tcp://127.0.0.1");

                dealer.Connect("tcp://127.0.0.1:" + port);

                bool timerTriggered = false;

                var timer = new NetMQTimer(TimeSpan.FromMilliseconds(100));
                timer.Elapsed += (s, a) => { timerTriggered = true; };

                // The timer will fire after 100ms
                poller.Add(timer);

                bool messageArrived = false;

                router.ReceiveReady += (s, e) =>
                {
                    router.SkipFrame();
                    router.SkipFrame();
                    messageArrived = true;
                    // Remove timer
                    poller.Remove(timer);
                };

                poller.RunAsync();

                Thread.Sleep(20);

                dealer.SendFrame("hello");

                Thread.Sleep(300);

                poller.Stop();

                Assert.IsTrue(messageArrived);
                Assert.IsFalse(timerTriggered);
            }
        }
Exemple #20
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        public void ConnectionStringMultipleAddresses()
        {
            using (DealerSocket server1 = new DealerSocket("@tcp://127.0.0.1:5555"))
            using (DealerSocket server2 = new DealerSocket("@tcp://127.0.0.1:5556,@tcp://127.0.0.1:5557"))
            using (DealerSocket client = new DealerSocket("tcp://127.0.0.1:5555,tcp://127.0.0.1:5556,tcp://127.0.0.1:5557"))
            {
                // send three helloes
                client.SendFrame("Hello");
                client.SendFrame("Hello");
                client.SendFrame("Hello");

                Assert.AreEqual("Hello", server1.ReceiveFrameString());
                Assert.AreEqual("Hello", server2.ReceiveFrameString());
                Assert.AreEqual("Hello", server2.ReceiveFrameString());
            }
        }
Exemple #21
0
        public void BindToLocal()
        {
            var validAliasesForLocalHost = new[] { "127.0.0.1", "localhost", Dns.GetHostName() };

            foreach (var alias in validAliasesForLocalHost)
            {
                using (var localDealer = new DealerSocket())
                using (var connectingDealer = new DealerSocket())
                {
                    var port = localDealer.BindRandomPort("tcp://*");
                    connectingDealer.Connect($"tcp://{alias}:{port}");

                    localDealer.SendFrame("test");

                    Assert.AreEqual("test", connectingDealer.ReceiveFrameString());
                }
            }
        }